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- /* get.c */
-
- /*
- * Mesa 3-D graphics library
- * Version: 1.2
- * Copyright (C) 1995 Brian Paul (brianp@ssec.wisc.edu)
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- $Id: get.c,v 1.17 1995/10/27 20:29:02 brianp Exp $
-
- $Log: get.c,v $
- * Revision 1.17 1995/10/27 20:29:02 brianp
- * added glPolygonOffsetEXT() support
- *
- * Revision 1.16 1995/10/14 16:29:18 brianp
- * replaced dd_buffer_info with DD.buffer_size
- *
- * Revision 1.15 1995/08/31 21:29:33 brianp
- * new TexGenEnabled bitfield
- *
- * Revision 1.14 1995/07/12 21:19:02 brianp
- * bug fix: glGet(GL_DEPTH_BITS) returned bytes, not bits (per Tor Stenvaag)
- *
- * Revision 1.13 1995/06/08 20:51:57 brianp
- * added missing RenderMode to glGetDoublev()
- *
- * Revision 1.12 1995/05/22 21:02:41 brianp
- * Release 1.2
- *
- * Revision 1.11 1995/05/17 13:52:37 brianp
- * implemented glIndexMask(0) and glColorMask(0,0,0,0)
- *
- * Revision 1.10 1995/05/15 15:24:07 brianp
- * replaced CC.CurrentListNum with gl_list_index()
- *
- * Revision 1.9 1995/05/12 19:26:43 brianp
- * replaced CC.Mode!=0 with INSIDE_BEGIN_END
- *
- * Revision 1.8 1995/05/12 17:00:43 brianp
- * changed CC.Mode!=0 to INSIDE_BEGIN_END
- *
- * Revision 1.7 1995/03/27 20:31:53 brianp
- * new Texture.Enabled scheme
- *
- * Revision 1.6 1995/03/24 15:28:47 brianp
- * replaced ACCUM_BITS with ACC_TYPE
- *
- * Revision 1.5 1995/03/22 21:37:22 brianp
- * removed BufferDepth from CC
- *
- * Revision 1.4 1995/03/10 16:25:53 brianp
- * updated for blending extensions
- *
- * Revision 1.3 1995/03/10 14:26:58 brianp
- * implemented get(GL_CURRENT_RASTER_TEXTURE_COORDS)
- *
- * Revision 1.2 1995/03/04 19:29:44 brianp
- * 1.1 beta revision
- *
- * Revision 1.1 1995/02/24 14:23:16 brianp
- * Initial revision
- *
- */
-
-
- /* glGet functions */
-
-
- #include <string.h>
- #include "context.h"
- #include "dd.h"
- #include "list.h"
- #include "macros.h"
-
-
- #define FLOAT_TO_BOOL(X) ( (X)==0.0F ? GL_FALSE : GL_TRUE )
- #define INT_TO_BOOL(I) ( (I)==0 ? GL_FALSE : GL_TRUE )
- #define ENUM_TO_BOOL(E) ( (E)==0 ? GL_FALSE : GL_TRUE )
- /*#define FLOAT_TO_INT(I) ((GLint) (I * 2147483647.0))*/
-
-
-
- /*
- * Given a color component scale value such as CC.RedScale, CC.BlueScale,
- * etc. return the number of bits implied by that scaling. This is
- * usually expressed by: scale = 2^bits - 1.
- * Example: if RedScale==63.0, bits must be 6.
- * Input: a color component scale value
- * Return: number of bits implied by the scale value.
- */
- static GLuint bits( GLfloat scale )
- {
- GLuint iscale, bits;
-
- iscale = (GLuint) scale;
- for (bits=0; iscale>0; bits++) {
- iscale = iscale >> 1;
- }
- return bits;
- }
-
-
-
- void glGetBooleanv( GLenum pname, GLboolean *params )
- {
- GLuint i;
-
- if (INSIDE_BEGIN_END) {
- gl_error( GL_INVALID_OPERATION, "glGetBooleanv" );
- return;
- }
-
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- case GL_ACCUM_GREEN_BITS:
- case GL_ACCUM_BLUE_BITS:
- case GL_ACCUM_ALPHA_BITS:
- *params = INT_TO_BOOL(sizeof(ACC_TYPE)*8);
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = FLOAT_TO_BOOL(CC.Accum.ClearColor[0]);
- params[1] = FLOAT_TO_BOOL(CC.Accum.ClearColor[1]);
- params[2] = FLOAT_TO_BOOL(CC.Accum.ClearColor[2]);
- params[3] = FLOAT_TO_BOOL(CC.Accum.ClearColor[3]);
- break;
- case GL_ALPHA_BIAS:
- *params = FLOAT_TO_BOOL(CC.Pixel.AlphaBias);
- break;
- case GL_ALPHA_BITS:
- *params = INT_TO_BOOL( bits(CC.AlphaScale) );
- break;
- case GL_ALPHA_SCALE:
- *params = FLOAT_TO_BOOL(CC.Pixel.AlphaScale);
- break;
- case GL_ALPHA_TEST:
- *params = CC.Color.AlphaEnabled;
- break;
- case GL_ALPHA_TEST_FUNC:
- *params = ENUM_TO_BOOL(CC.Color.AlphaFunc);
- break;
- case GL_ALPHA_TEST_REF:
- *params = FLOAT_TO_BOOL(CC.Color.AlphaRef);
- break;
- case GL_ATTRIB_STACK_DEPTH:
- *params = INT_TO_BOOL(CC.AttribStackDepth);
- break;
- case GL_AUTO_NORMAL:
- *params = CC.Eval.AutoNormal;
- break;
- case GL_AUX_BUFFERS:
- *params = (NUM_AUX_BUFFERS) ? GL_TRUE : GL_FALSE;
- break;
- case GL_BLEND:
- *params = CC.Color.BlendEnabled;
- break;
- case GL_BLEND_DST:
- *params = ENUM_TO_BOOL(CC.Color.BlendDst);
- break;
- case GL_BLEND_SRC:
- *params = ENUM_TO_BOOL(CC.Color.BlendSrc);
- break;
- case GL_BLEND_EQUATION_EXT:
- *params = ENUM_TO_BOOL( CC.Color.BlendEquation );
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = FLOAT_TO_BOOL( CC.Color.BlendColor[0] );
- params[1] = FLOAT_TO_BOOL( CC.Color.BlendColor[1] );
- params[2] = FLOAT_TO_BOOL( CC.Color.BlendColor[2] );
- params[3] = FLOAT_TO_BOOL( CC.Color.BlendColor[3] );
- break;
- case GL_BLUE_BIAS:
- *params = FLOAT_TO_BOOL(CC.Pixel.BlueBias);
- break;
- case GL_BLUE_BITS:
- *params = INT_TO_BOOL( bits( CC.BlueScale ) );
- break;
- case GL_BLUE_SCALE:
- *params = FLOAT_TO_BOOL(CC.Pixel.BlueScale);
- break;
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- *params = CC.Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = FLOAT_TO_BOOL(CC.Color.ClearColor[0]);
- params[1] = FLOAT_TO_BOOL(CC.Color.ClearColor[1]);
- params[2] = FLOAT_TO_BOOL(CC.Color.ClearColor[2]);
- params[3] = FLOAT_TO_BOOL(CC.Color.ClearColor[3]);
- break;
- case GL_COLOR_MATERIAL:
- *params = CC.Light.ColorMaterialEnabled;
- break;
- case GL_COLOR_MATERIAL_FACE:
- *params = ENUM_TO_BOOL(CC.Light.ColorMaterialFace);
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- *params = ENUM_TO_BOOL(CC.Light.ColorMaterialMode);
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = (CC.Color.ColorMask & 8) ? GL_TRUE : GL_FALSE;
- params[1] = (CC.Color.ColorMask & 4) ? GL_TRUE : GL_FALSE;
- params[2] = (CC.Color.ColorMask & 2) ? GL_TRUE : GL_FALSE;
- params[3] = (CC.Color.ColorMask & 1) ? GL_TRUE : GL_FALSE;
- break;
- case GL_CULL_FACE:
- *params = CC.Polygon.CullFlag;
- break;
- case GL_CULL_FACE_MODE:
- *params = ENUM_TO_BOOL(CC.Polygon.CullFaceMode);
- break;
- case GL_CURRENT_COLOR:
- params[0] = FLOAT_TO_BOOL(CC.Current.Color[0]);
- params[1] = FLOAT_TO_BOOL(CC.Current.Color[1]);
- params[2] = FLOAT_TO_BOOL(CC.Current.Color[2]);
- params[3] = FLOAT_TO_BOOL(CC.Current.Color[3]);
- break;
- case GL_CURRENT_INDEX:
- *params = INT_TO_BOOL(CC.Current.Index);
- break;
- case GL_CURRENT_NORMAL:
- params[0] = FLOAT_TO_BOOL(CC.Current.Normal[0]);
- params[1] = FLOAT_TO_BOOL(CC.Current.Normal[1]);
- params[2] = FLOAT_TO_BOOL(CC.Current.Normal[2]);
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = FLOAT_TO_BOOL(CC.Current.RasterColor[0]);
- params[1] = FLOAT_TO_BOOL(CC.Current.RasterColor[1]);
- params[2] = FLOAT_TO_BOOL(CC.Current.RasterColor[2]);
- params[3] = FLOAT_TO_BOOL(CC.Current.RasterColor[3]);
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- *params = FLOAT_TO_BOOL(CC.Current.RasterDistance);
- break;
- case GL_CURRENT_RASTER_INDEX:
- *params = FLOAT_TO_BOOL(CC.Current.RasterIndex);
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = FLOAT_TO_BOOL(CC.Current.RasterPos[0]);
- params[1] = FLOAT_TO_BOOL(CC.Current.RasterPos[1]);
- params[2] = FLOAT_TO_BOOL(CC.Current.RasterPos[2]);
- params[3] = FLOAT_TO_BOOL(CC.Current.RasterPos[3]);
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = FLOAT_TO_BOOL(CC.Current.RasterTexCoord[0]);
- params[1] = FLOAT_TO_BOOL(CC.Current.RasterTexCoord[1]);
- params[2] = FLOAT_TO_BOOL(CC.Current.RasterTexCoord[2]);
- params[3] = FLOAT_TO_BOOL(CC.Current.RasterTexCoord[3]);
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- *params = CC.Current.RasterPosValid;
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- params[0] = FLOAT_TO_BOOL(CC.Current.TexCoord[0]);
- params[1] = FLOAT_TO_BOOL(CC.Current.TexCoord[1]);
- params[2] = FLOAT_TO_BOOL(CC.Current.TexCoord[2]);
- params[3] = FLOAT_TO_BOOL(CC.Current.TexCoord[3]);
- break;
- case GL_DEPTH_BIAS:
- *params = FLOAT_TO_BOOL(CC.Pixel.DepthBias);
- break;
- case GL_DEPTH_BITS:
- *params = INT_TO_BOOL(8*sizeof(GLint));
- break;
- case GL_DEPTH_CLEAR_VALUE:
- *params = FLOAT_TO_BOOL(CC.Depth.Clear);
- break;
- case GL_DEPTH_FUNC:
- *params = ENUM_TO_BOOL(CC.Depth.Func);
- break;
- case GL_DEPTH_RANGE:
- params[0] = FLOAT_TO_BOOL(CC.Viewport.Near);
- params[1] = FLOAT_TO_BOOL(CC.Viewport.Far);
- break;
- case GL_DEPTH_SCALE:
- *params = FLOAT_TO_BOOL(CC.Pixel.DepthScale);
- break;
- case GL_DEPTH_TEST:
- *params = CC.Depth.Test;
- break;
- case GL_DEPTH_WRITEMASK:
- *params = CC.Depth.Mask;
- break;
- case GL_DITHER:
- *params = CC.Color.DitherFlag;
- break;
- case GL_DOUBLEBUFFER:
- *params = CC.DBflag;
- break;
- case GL_DRAW_BUFFER:
- *params = ENUM_TO_BOOL(CC.Color.DrawBuffer);
- break;
- case GL_EDGE_FLAG:
- *params = CC.Current.EdgeFlag;
- break;
- case GL_FOG:
- *params = CC.Fog.Enabled;
- break;
- case GL_FOG_COLOR:
- params[0] = FLOAT_TO_BOOL(CC.Fog.Color[0]);
- params[1] = FLOAT_TO_BOOL(CC.Fog.Color[1]);
- params[2] = FLOAT_TO_BOOL(CC.Fog.Color[2]);
- params[3] = FLOAT_TO_BOOL(CC.Fog.Color[3]);
- break;
- case GL_FOG_DENSITY:
- *params = FLOAT_TO_BOOL(CC.Fog.Density);
- break;
- case GL_FOG_END:
- *params = FLOAT_TO_BOOL(CC.Fog.End);
- break;
- case GL_FOG_HINT:
- *params = ENUM_TO_BOOL(CC.Hint.Fog);
- break;
- case GL_FOG_INDEX:
- *params = FLOAT_TO_BOOL(CC.Fog.Index);
- break;
- case GL_FOG_MODE:
- *params = ENUM_TO_BOOL(CC.Fog.Mode);
- break;
- case GL_FOG_START:
- *params = FLOAT_TO_BOOL(CC.Fog.End);
- break;
- case GL_FRONT_FACE:
- *params = ENUM_TO_BOOL(CC.Polygon.FrontFace);
- break;
- case GL_GREEN_BIAS:
- *params = FLOAT_TO_BOOL(CC.Pixel.GreenBias);
- break;
- case GL_GREEN_BITS:
- *params = INT_TO_BOOL( bits( CC.GreenScale ) );
- break;
- case GL_GREEN_SCALE:
- *params = FLOAT_TO_BOOL(CC.Pixel.GreenScale);
- break;
- case GL_INDEX_BITS:
- {
- GLuint width, height, depth;
- (*DD.buffer_size)( &width, &height, &depth );
- *params = INT_TO_BOOL(depth);
- }
- break;
- case GL_INDEX_CLEAR_VALUE:
- *params = INT_TO_BOOL(CC.Color.ClearIndex);
- break;
- case GL_INDEX_MODE:
- *params = CC.RGBAflag ? GL_FALSE : GL_TRUE;
- break;
- case GL_INDEX_OFFSET:
- *params = INT_TO_BOOL(CC.Pixel.IndexOffset);
- break;
- case GL_INDEX_SHIFT:
- *params = INT_TO_BOOL(CC.Pixel.IndexShift);
- break;
- case GL_INDEX_WRITEMASK:
- *params = INT_TO_BOOL(CC.Color.IndexMask);
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- *params = CC.Light.Light[pname-GL_LIGHT0].Enabled;
- break;
- case GL_LIGHTING:
- *params = CC.Light.Enabled;
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = FLOAT_TO_BOOL(CC.Light.Model.Ambient[0]);
- params[1] = FLOAT_TO_BOOL(CC.Light.Model.Ambient[1]);
- params[2] = FLOAT_TO_BOOL(CC.Light.Model.Ambient[2]);
- params[3] = FLOAT_TO_BOOL(CC.Light.Model.Ambient[3]);
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- *params = CC.Light.Model.LocalViewer;
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- *params = CC.Light.Model.TwoSide;
- break;
- case GL_LINE_SMOOTH:
- *params = CC.Line.SmoothFlag;
- break;
- case GL_LINE_SMOOTH_HINT:
- *params = ENUM_TO_BOOL(CC.Hint.LineSmooth);
- break;
- case GL_LINE_STIPPLE:
- *params = CC.Line.StippleFlag;
- break;
- case GL_LINE_STIPPLE_PATTERN:
- *params = INT_TO_BOOL(CC.Line.StipplePattern);
- break;
- case GL_LINE_STIPPLE_REPEAT:
- *params = INT_TO_BOOL(CC.Line.StippleFactor);
- break;
- case GL_LINE_WIDTH:
- *params = FLOAT_TO_BOOL(CC.Line.Width);
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- *params = FLOAT_TO_BOOL(LINE_WIDTH_GRANULARITY);
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = FLOAT_TO_BOOL(MIN_LINE_WIDTH);
- params[1] = FLOAT_TO_BOOL(MAX_LINE_WIDTH);
- break;
- case GL_LIST_BASE:
- *params = INT_TO_BOOL(CC.List.ListBase);
- break;
- case GL_LIST_INDEX:
- *params = INT_TO_BOOL( gl_list_index() );
- break;
- case GL_LIST_MODE:
- *params = ENUM_TO_BOOL( CC.ExecuteFlag
- ? GL_COMPILE_AND_EXECUTE : GL_COMPILE );
- break;
- case GL_LOGIC_OP:
- *params = CC.Color.LogicOpEnabled;
- break;
- case GL_LOGIC_OP_MODE:
- *params = ENUM_TO_BOOL(CC.Color.LogicOp);
- break;
- case GL_MAP1_COLOR_4:
- *params = CC.Eval.Map1Color4;
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = FLOAT_TO_BOOL(CC.Eval.MapGrid1u1);
- params[1] = FLOAT_TO_BOOL(CC.Eval.MapGrid1u2);
- break;
- case GL_MAP1_GRID_SEGMENTS:
- *params = INT_TO_BOOL(CC.Eval.MapGrid1un);
- break;
- case GL_MAP1_INDEX:
- *params = CC.Eval.Map1Index;
- break;
- case GL_MAP1_NORMAL:
- *params = CC.Eval.Map1Normal;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *params = CC.Eval.Map1TextureCoord1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *params = CC.Eval.Map1TextureCoord2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *params = CC.Eval.Map1TextureCoord3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *params = CC.Eval.Map1TextureCoord4;
- break;
- case GL_MAP1_VERTEX_3:
- *params = CC.Eval.Map1Vertex3;
- break;
- case GL_MAP1_VERTEX_4:
- *params = CC.Eval.Map1Vertex4;
- break;
- case GL_MAP2_COLOR_4:
- *params = CC.Eval.Map2Color4;
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = FLOAT_TO_BOOL(CC.Eval.MapGrid2u1);
- params[1] = FLOAT_TO_BOOL(CC.Eval.MapGrid2u2);
- params[2] = FLOAT_TO_BOOL(CC.Eval.MapGrid2v1);
- params[3] = FLOAT_TO_BOOL(CC.Eval.MapGrid2v2);
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = INT_TO_BOOL(CC.Eval.MapGrid2un);
- params[1] = INT_TO_BOOL(CC.Eval.MapGrid2vn);
- break;
- case GL_MAP2_INDEX:
- *params = CC.Eval.Map2Index;
- break;
- case GL_MAP2_NORMAL:
- *params = CC.Eval.Map2Normal;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- *params = CC.Eval.Map2TextureCoord1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- *params = CC.Eval.Map2TextureCoord2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- *params = CC.Eval.Map2TextureCoord3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- *params = CC.Eval.Map2TextureCoord4;
- break;
- case GL_MAP2_VERTEX_3:
- *params = CC.Eval.Map2Vertex3;
- break;
- case GL_MAP2_VERTEX_4:
- *params = CC.Eval.Map2Vertex4;
- break;
- case GL_MAP_COLOR:
- *params = CC.Pixel.MapColorFlag;
- break;
- case GL_MAP_STENCIL:
- *params = CC.Pixel.MapStencilFlag;
- break;
- case GL_MATRIX_MODE:
- *params = ENUM_TO_BOOL( CC.Transform.MatrixMode );
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- *params = INT_TO_BOOL(MAX_ATTRIB_STACK_DEPTH);
- break;
- case GL_MAX_CLIP_PLANES:
- *params = INT_TO_BOOL(MAX_CLIP_PLANES);
- break;
- case GL_MAX_EVAL_ORDER:
- *params = INT_TO_BOOL(MAX_EVAL_ORDER);
- break;
- case GL_MAX_LIGHTS:
- *params = INT_TO_BOOL(MAX_LIGHTS);
- break;
- case GL_MAX_LIST_NESTING:
- *params = INT_TO_BOOL(MAX_LIST_NESTING);
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- *params = INT_TO_BOOL(MAX_MODELVIEW_STACK_DEPTH);
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- *params = INT_TO_BOOL(MAX_NAME_STACK_DEPTH);
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- *params = INT_TO_BOOL(MAX_PIXEL_MAP_TABLE);
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- *params = INT_TO_BOOL(MAX_PROJECTION_STACK_DEPTH);
- break;
- case GL_MAX_TEXTURE_SIZE:
- *params = INT_TO_BOOL(MAX_TEXTURE_SIZE);
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- *params = INT_TO_BOOL(MAX_TEXTURE_STACK_DEPTH);
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = INT_TO_BOOL(MAX_WIDTH);
- params[1] = INT_TO_BOOL(MAX_HEIGHT);
- break;
- case GL_MODELVIEW_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = FLOAT_TO_BOOL(CC.ModelViewMatrix[i]);
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- *params = INT_TO_BOOL(CC.ModelViewStackDepth);
- break;
- case GL_NAME_STACK_DEPTH:
- *params = INT_TO_BOOL(CC.NameStackDepth);
- break;
- case GL_NORMALIZE:
- *params = CC.Transform.Normalize;
- break;
- case GL_PACK_ALIGNMENT:
- *params = INT_TO_BOOL(CC.PackAlignment);
- break;
- case GL_PACK_LSB_FIRST:
- *params = CC.PackLSBFirst;
- break;
- case GL_PACK_ROW_LENGTH:
- *params = INT_TO_BOOL(CC.PackRowLength);
- break;
- case GL_PACK_SKIP_PIXELS:
- *params = INT_TO_BOOL(CC.PackSkipPixels);
- break;
- case GL_PACK_SKIP_ROWS:
- *params = INT_TO_BOOL(CC.PackSkipRows);
- break;
- case GL_PACK_SWAP_BYTES:
- *params = CC.PackSwapBytes;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- *params = ENUM_TO_BOOL(CC.Hint.PerspectiveCorrection);
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- *params = INT_TO_BOOL(CC.Pixel.MapAtoAsize);
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- *params = INT_TO_BOOL(CC.Pixel.MapBtoBsize);
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- *params = INT_TO_BOOL(CC.Pixel.MapGtoGsize);
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- *params = INT_TO_BOOL(CC.Pixel.MapItoAsize);
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- *params = INT_TO_BOOL(CC.Pixel.MapItoBsize);
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- *params = INT_TO_BOOL(CC.Pixel.MapItoGsize);
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- *params = INT_TO_BOOL(CC.Pixel.MapItoIsize);
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- *params = INT_TO_BOOL(CC.Pixel.MapItoRsize);
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- *params = INT_TO_BOOL(CC.Pixel.MapRtoRsize);
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- *params = INT_TO_BOOL(CC.Pixel.MapStoSsize);
- break;
- case GL_POINT_SIZE:
- *params = FLOAT_TO_BOOL(CC.Point.Size );
- break;
- case GL_POINT_SIZE_GRANULARITY:
- *params = FLOAT_TO_BOOL(POINT_SIZE_GRANULARITY );
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = FLOAT_TO_BOOL(MIN_POINT_SIZE );
- params[1] = FLOAT_TO_BOOL(MAX_POINT_SIZE );
- break;
- case GL_POINT_SMOOTH:
- *params = CC.Point.SmoothFlag;
- break;
- case GL_POINT_SMOOTH_HINT:
- *params = ENUM_TO_BOOL(CC.Hint.PointSmooth);
- break;
- case GL_POLYGON_MODE:
- params[0] = ENUM_TO_BOOL(CC.Polygon.FrontMode);
- params[1] = ENUM_TO_BOOL(CC.Polygon.BackMode);
- break;
- case GL_POLYGON_OFFSET_BIAS_EXT:
- *params = FLOAT_TO_BOOL( CC.Polygon.OffsetBias );
- break;
- case GL_POLYGON_OFFSET_FACTOR_EXT:
- *params = FLOAT_TO_BOOL( CC.Polygon.OffsetFactor );
- break;
- case GL_POLYGON_SMOOTH:
- *params = CC.Polygon.SmoothFlag;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- *params = ENUM_TO_BOOL(CC.Hint.PolygonSmooth);
- break;
- case GL_POLYGON_STIPPLE:
- *params = CC.Polygon.StippleFlag;
- break;
- case GL_PROJECTION_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = FLOAT_TO_BOOL(CC.ProjectionMatrix[i]);
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- *params = INT_TO_BOOL(CC.ProjectionStackDepth);
- break;
- case GL_READ_BUFFER:
- *params = ENUM_TO_BOOL(CC.Pixel.ReadBuffer);
- break;
- case GL_RED_BIAS:
- *params = FLOAT_TO_BOOL(CC.Pixel.RedBias);
- break;
- case GL_RED_BITS:
- *params = INT_TO_BOOL( bits( CC.RedScale ) );
- break;
- case GL_RED_SCALE:
- *params = FLOAT_TO_BOOL(CC.Pixel.RedScale);
- break;
- case GL_RENDER_MODE:
- *params = ENUM_TO_BOOL(CC.RenderMode);
- break;
- case GL_RGBA_MODE:
- *params = CC.RGBAflag;
- break;
- case GL_SCISSOR_BOX:
- params[0] = INT_TO_BOOL(CC.Scissor.X);
- params[1] = INT_TO_BOOL(CC.Scissor.Y);
- params[2] = INT_TO_BOOL(CC.Scissor.Width);
- params[3] = INT_TO_BOOL(CC.Scissor.Height);
- break;
- case GL_SCISSOR_TEST:
- *params = CC.Scissor.Enabled;
- break;
- case GL_SHADE_MODEL:
- *params = ENUM_TO_BOOL(CC.Light.ShadeModel);
- break;
- case GL_STENCIL_BITS:
- *params = INT_TO_BOOL(STENCIL_BITS);
- break;
- case GL_STENCIL_CLEAR_VALUE:
- *params = INT_TO_BOOL(CC.Stencil.Clear);
- break;
- case GL_STENCIL_FAIL:
- *params = ENUM_TO_BOOL(CC.Stencil.FailFunc);
- break;
- case GL_STENCIL_FUNC:
- *params = ENUM_TO_BOOL(CC.Stencil.Function);
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = ENUM_TO_BOOL(CC.Stencil.ZFailFunc);
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- *params = ENUM_TO_BOOL(CC.Stencil.ZPassFunc);
- break;
- case GL_STENCIL_REF:
- *params = INT_TO_BOOL(CC.Stencil.Ref);
- break;
- case GL_STENCIL_TEST:
- *params = CC.Stencil.Enabled;
- break;
- case GL_STENCIL_VALUE_MASK:
- *params = INT_TO_BOOL(CC.Stencil.ValueMask);
- break;
- case GL_STENCIL_WRITEMASK:
- *params = INT_TO_BOOL(CC.Stencil.WriteMask);
- break;
- case GL_STEREO:
- *params = GL_FALSE; /* TODO */
- break;
- case GL_SUBPIXEL_BITS:
- *params = INT_TO_BOOL(0); /* TODO */
- break;
- case GL_TEXTURE_1D:
- *params = (CC.Texture.Enabled & 1) ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_2D:
- *params = (CC.Texture.Enabled & 2) ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_ENV_COLOR:
- params[0] = FLOAT_TO_BOOL(CC.Texture.EnvColor[0]);
- params[1] = FLOAT_TO_BOOL(CC.Texture.EnvColor[1]);
- params[2] = FLOAT_TO_BOOL(CC.Texture.EnvColor[2]);
- params[3] = FLOAT_TO_BOOL(CC.Texture.EnvColor[3]);
- break;
- case GL_TEXTURE_ENV_MODE:
- *params = ENUM_TO_BOOL(CC.Texture.EnvMode);
- break;
- case GL_TEXTURE_GEN_S:
- *params = (CC.Texture.TexGenEnabled & S_BIT) ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_GEN_T:
- *params = (CC.Texture.TexGenEnabled & T_BIT) ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_GEN_R:
- *params = (CC.Texture.TexGenEnabled & R_BIT) ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_GEN_Q:
- *params = (CC.Texture.TexGenEnabled & Q_BIT) ? GL_TRUE : GL_FALSE;
- break;
- case GL_TEXTURE_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = FLOAT_TO_BOOL(CC.TextureMatrix[i]);
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- *params = INT_TO_BOOL(CC.TextureStackDepth);
- break;
- case GL_UNPACK_ALIGNMENT:
- *params = INT_TO_BOOL(CC.UnpackAlignment);
- break;
- case GL_UNPACK_LSB_FIRST:
- *params = CC.UnpackLSBFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- *params = INT_TO_BOOL(CC.UnpackRowLength);
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *params = INT_TO_BOOL(CC.UnpackSkipPixels);
- break;
- case GL_UNPACK_SKIP_ROWS:
- *params = INT_TO_BOOL(CC.UnpackSkipRows);
- break;
- case GL_UNPACK_SWAP_BYTES:
- *params = CC.UnpackSwapBytes;
- break;
- case GL_VIEWPORT:
- params[0] = INT_TO_BOOL(CC.Viewport.X);
- params[1] = INT_TO_BOOL(CC.Viewport.Y);
- params[2] = INT_TO_BOOL(CC.Viewport.Width);
- params[3] = INT_TO_BOOL(CC.Viewport.Height);
- break;
- case GL_ZOOM_X:
- *params = FLOAT_TO_BOOL(CC.Pixel.ZoomX);
- break;
- case GL_ZOOM_Y:
- *params = FLOAT_TO_BOOL(CC.Pixel.ZoomY);
- break;
-
- default:
- gl_error( GL_INVALID_ENUM, "glGetBooleanv" );
- }
- }
-
-
-
-
- void glGetDoublev( GLenum pname, GLdouble *params )
- {
- GLuint i;
-
- if (INSIDE_BEGIN_END) {
- gl_error( GL_INVALID_OPERATION, "glGetDoublev" );
- return;
- }
-
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- case GL_ACCUM_GREEN_BITS:
- case GL_ACCUM_BLUE_BITS:
- case GL_ACCUM_ALPHA_BITS:
- *params = (GLdouble) (sizeof(ACC_TYPE)*8);
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = (GLdouble) CC.Accum.ClearColor[0];
- params[1] = (GLdouble) CC.Accum.ClearColor[1];
- params[2] = (GLdouble) CC.Accum.ClearColor[2];
- params[3] = (GLdouble) CC.Accum.ClearColor[3];
- break;
- case GL_ALPHA_BIAS:
- *params = (GLdouble) CC.Pixel.AlphaBias;
- break;
- case GL_ALPHA_BITS:
- *params = (GLdouble) bits( CC.AlphaScale );
- break;
- case GL_ALPHA_SCALE:
- *params = (GLdouble) CC.Pixel.AlphaScale;
- break;
- case GL_ALPHA_TEST:
- *params = (GLdouble) CC.Color.AlphaEnabled;
- break;
- case GL_ALPHA_TEST_FUNC:
- *params = (GLdouble) CC.Color.AlphaFunc;
- break;
- case GL_ALPHA_TEST_REF:
- *params = (GLdouble) CC.Color.AlphaRef;
- break;
- case GL_ATTRIB_STACK_DEPTH:
- *params = (GLdouble ) CC.AttribStackDepth;
- break;
- case GL_AUTO_NORMAL:
- *params = (GLdouble) CC.Eval.AutoNormal;
- break;
- case GL_AUX_BUFFERS:
- *params = (GLdouble) NUM_AUX_BUFFERS;
- break;
- case GL_BLEND:
- *params = (GLdouble) CC.Color.BlendEnabled;
- break;
- case GL_BLEND_DST:
- *params = (GLdouble) CC.Color.BlendDst;
- break;
- case GL_BLEND_SRC:
- *params = (GLdouble) CC.Color.BlendSrc;
- break;
- case GL_BLEND_EQUATION_EXT:
- *params = (GLdouble) CC.Color.BlendEquation;
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = (GLdouble) CC.Color.BlendColor[0];
- params[1] = (GLdouble) CC.Color.BlendColor[1];
- params[2] = (GLdouble) CC.Color.BlendColor[2];
- params[3] = (GLdouble) CC.Color.BlendColor[3];
- break;
- case GL_BLUE_BIAS:
- *params = (GLdouble) CC.Pixel.BlueBias;
- break;
- case GL_BLUE_BITS:
- *params = (GLdouble) bits( CC.BlueScale );
- break;
- case GL_BLUE_SCALE:
- *params = (GLdouble) CC.Pixel.BlueScale;
- break;
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- *params = (GLdouble) CC.Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = (GLdouble) CC.Color.ClearColor[0];
- params[1] = (GLdouble) CC.Color.ClearColor[1];
- params[2] = (GLdouble) CC.Color.ClearColor[2];
- params[3] = (GLdouble) CC.Color.ClearColor[3];
- break;
- case GL_COLOR_MATERIAL:
- *params = (GLdouble) CC.Light.ColorMaterialEnabled;
- break;
- case GL_COLOR_MATERIAL_FACE:
- *params = (GLdouble) CC.Light.ColorMaterialFace;
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- *params = (GLdouble) CC.Light.ColorMaterialMode;
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = (CC.Color.ColorMask & 8) ? 1.0 : 0.0;
- params[1] = (CC.Color.ColorMask & 4) ? 1.0 : 0.0;
- params[2] = (CC.Color.ColorMask & 2) ? 1.0 : 0.0;
- params[3] = (CC.Color.ColorMask & 1) ? 1.0 : 0.0;
- break;
- case GL_CULL_FACE:
- *params = (GLdouble) CC.Polygon.CullFlag;
- break;
- case GL_CULL_FACE_MODE:
- *params = (GLdouble) CC.Polygon.CullFaceMode;
- break;
- case GL_CURRENT_COLOR:
- params[0] = (GLdouble) CC.Current.Color[0];
- params[1] = (GLdouble) CC.Current.Color[1];
- params[2] = (GLdouble) CC.Current.Color[2];
- params[3] = (GLdouble) CC.Current.Color[3];
- break;
- case GL_CURRENT_INDEX:
- *params = (GLdouble) CC.Current.Index;
- break;
- case GL_CURRENT_NORMAL:
- params[0] = (GLdouble) CC.Current.Normal[0];
- params[1] = (GLdouble) CC.Current.Normal[1];
- params[2] = (GLdouble) CC.Current.Normal[2];
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = (GLdouble) CC.Current.RasterColor[0];
- params[1] = (GLdouble) CC.Current.RasterColor[1];
- params[2] = (GLdouble) CC.Current.RasterColor[2];
- params[3] = (GLdouble) CC.Current.RasterColor[3];
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- params[0] = (GLdouble) CC.Current.RasterDistance;
- break;
- case GL_CURRENT_RASTER_INDEX:
- *params = (GLdouble) CC.Current.RasterIndex;
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = (GLdouble) CC.Current.RasterPos[0];
- params[1] = (GLdouble) CC.Current.RasterPos[1];
- params[2] = (GLdouble) CC.Current.RasterPos[2];
- params[3] = (GLdouble) CC.Current.RasterPos[3];
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = (GLdouble) CC.Current.RasterTexCoord[0];
- params[1] = (GLdouble) CC.Current.RasterTexCoord[1];
- params[2] = (GLdouble) CC.Current.RasterTexCoord[2];
- params[3] = (GLdouble) CC.Current.RasterTexCoord[3];
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- *params = (GLdouble) CC.Current.RasterPosValid;
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- params[0] = (GLdouble) CC.Current.TexCoord[0];
- params[1] = (GLdouble) CC.Current.TexCoord[1];
- params[2] = (GLdouble) CC.Current.TexCoord[2];
- params[3] = (GLdouble) CC.Current.TexCoord[3];
- break;
- case GL_DEPTH_BIAS:
- *params = (GLdouble) CC.Pixel.DepthBias;
- break;
- case GL_DEPTH_BITS:
- *params = (GLdouble) (8*sizeof(GLint));
- break;
- case GL_DEPTH_CLEAR_VALUE:
- *params = (GLdouble) CC.Depth.Clear;
- break;
- case GL_DEPTH_FUNC:
- *params = (GLdouble) CC.Depth.Func;
- break;
- case GL_DEPTH_RANGE:
- params[0] = (GLdouble) CC.Viewport.Near;
- params[1] = (GLdouble) CC.Viewport.Far;
- break;
- case GL_DEPTH_SCALE:
- *params = (GLdouble) CC.Pixel.DepthScale;
- break;
- case GL_DEPTH_TEST:
- *params = (GLdouble) CC.Depth.Test;
- break;
- case GL_DEPTH_WRITEMASK:
- *params = (GLdouble) CC.Depth.Mask;
- break;
- case GL_DITHER:
- *params = (GLdouble) CC.Color.DitherFlag;
- break;
- case GL_DOUBLEBUFFER:
- *params = (GLdouble) CC.DBflag;
- break;
- case GL_DRAW_BUFFER:
- *params = (GLdouble) CC.Color.DrawBuffer;
- break;
- case GL_EDGE_FLAG:
- *params = (GLdouble) CC.Current.EdgeFlag;
- break;
- case GL_FOG:
- *params = (GLdouble) CC.Fog.Enabled;
- break;
- case GL_FOG_COLOR:
- params[0] = (GLdouble) CC.Fog.Color[0];
- params[1] = (GLdouble) CC.Fog.Color[1];
- params[2] = (GLdouble) CC.Fog.Color[2];
- params[3] = (GLdouble) CC.Fog.Color[3];
- break;
- case GL_FOG_DENSITY:
- *params = (GLdouble) CC.Fog.Density;
- break;
- case GL_FOG_END:
- *params = (GLdouble) CC.Fog.End;
- break;
- case GL_FOG_HINT:
- *params = (GLdouble) CC.Hint.Fog;
- break;
- case GL_FOG_INDEX:
- *params = (GLdouble) CC.Fog.Index;
- break;
- case GL_FOG_MODE:
- *params = (GLdouble) CC.Fog.Mode;
- break;
- case GL_FOG_START:
- *params = (GLdouble) CC.Fog.Start;
- break;
- case GL_FRONT_FACE:
- *params = (GLdouble) CC.Polygon.FrontFace;
- break;
- case GL_GREEN_BIAS:
- *params = (GLdouble) CC.Pixel.GreenBias;
- break;
- case GL_GREEN_BITS:
- *params = (GLdouble) bits( CC.GreenScale );
- break;
- case GL_GREEN_SCALE:
- *params = (GLdouble) CC.Pixel.GreenScale;
- break;
- case GL_INDEX_BITS:
- {
- GLuint width, height, depth;
- (*DD.buffer_size)( &width, &height, &depth );
- *params = (GLdouble) depth;
- }
- break;
- case GL_INDEX_CLEAR_VALUE:
- *params = (GLdouble) CC.Color.ClearIndex;
- break;
- case GL_INDEX_MODE:
- *params = (GLdouble) CC.RGBAflag;
- break;
- case GL_INDEX_OFFSET:
- *params = (GLdouble) CC.Pixel.IndexOffset;
- break;
- case GL_INDEX_SHIFT:
- *params = (GLdouble) CC.Pixel.IndexShift;
- break;
- case GL_INDEX_WRITEMASK:
- *params = (GLdouble) CC.Color.IndexMask;
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- *params = (GLdouble) CC.Light.Light[pname-GL_LIGHT0].Enabled;
- break;
- case GL_LIGHTING:
- *params = (GLdouble) CC.Light.Enabled;
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = (GLdouble) CC.Light.Model.Ambient[0];
- params[1] = (GLdouble) CC.Light.Model.Ambient[1];
- params[2] = (GLdouble) CC.Light.Model.Ambient[2];
- params[3] = (GLdouble) CC.Light.Model.Ambient[3];
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- *params = (GLdouble) CC.Light.Model.LocalViewer;
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- *params = (GLdouble) CC.Light.Model.TwoSide;
- break;
- case GL_LINE_SMOOTH:
- *params = (GLdouble) CC.Line.SmoothFlag;
- break;
- case GL_LINE_SMOOTH_HINT:
- *params = (GLdouble) CC.Hint.LineSmooth;
- break;
- case GL_LINE_STIPPLE:
- *params = (GLdouble) CC.Line.StippleFlag;
- break;
- case GL_LINE_STIPPLE_PATTERN:
- *params = (GLdouble) CC.Line.StipplePattern;
- break;
- case GL_LINE_STIPPLE_REPEAT:
- *params = (GLdouble) CC.Line.StippleFactor;
- break;
- case GL_LINE_WIDTH:
- *params = (GLdouble) CC.Line.Width;
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- *params = (GLdouble) LINE_WIDTH_GRANULARITY;
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = (GLdouble) MIN_LINE_WIDTH;
- params[1] = (GLdouble) MAX_LINE_WIDTH;
- break;
- case GL_LIST_BASE:
- *params = (GLdouble) CC.List.ListBase;
- break;
- case GL_LIST_INDEX:
- *params = (GLdouble) gl_list_index();
- break;
- case GL_LIST_MODE:
- *params = CC.ExecuteFlag ? (GLdouble) GL_COMPILE_AND_EXECUTE
- : (GLdouble) GL_COMPILE;
- break;
- case GL_LOGIC_OP:
- *params = (GLdouble) CC.Color.LogicOpEnabled;
- break;
- case GL_LOGIC_OP_MODE:
- *params = (GLdouble) CC.Color.LogicOp;
- break;
- case GL_MAP1_COLOR_4:
- *params = (GLdouble) CC.Eval.Map1Color4;
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = (GLdouble) CC.Eval.MapGrid1u1;
- params[1] = (GLdouble) CC.Eval.MapGrid1u2;
- break;
- case GL_MAP1_GRID_SEGMENTS:
- *params = (GLdouble) CC.Eval.MapGrid1un;
- break;
- case GL_MAP1_INDEX:
- *params = (GLdouble) CC.Eval.Map1Index;
- break;
- case GL_MAP1_NORMAL:
- *params = (GLdouble) CC.Eval.Map1Normal;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *params = (GLdouble) CC.Eval.Map1TextureCoord1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *params = (GLdouble) CC.Eval.Map1TextureCoord2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *params = (GLdouble) CC.Eval.Map1TextureCoord3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *params = (GLdouble) CC.Eval.Map1TextureCoord4;
- break;
- case GL_MAP1_VERTEX_3:
- *params = (GLdouble) CC.Eval.Map1Vertex3;
- break;
- case GL_MAP1_VERTEX_4:
- *params = (GLdouble) CC.Eval.Map1Vertex4;
- break;
- case GL_MAP2_COLOR_4:
- *params = (GLdouble) CC.Eval.Map2Color4;
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = (GLdouble) CC.Eval.MapGrid2u1;
- params[1] = (GLdouble) CC.Eval.MapGrid2u2;
- params[2] = (GLdouble) CC.Eval.MapGrid2v1;
- params[3] = (GLdouble) CC.Eval.MapGrid2v2;
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = (GLdouble) CC.Eval.MapGrid2un;
- params[1] = (GLdouble) CC.Eval.MapGrid2vn;
- break;
- case GL_MAP2_INDEX:
- *params = (GLdouble) CC.Eval.Map2Index;
- break;
- case GL_MAP2_NORMAL:
- *params = (GLdouble) CC.Eval.Map2Normal;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- *params = (GLdouble) CC.Eval.Map2TextureCoord1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- *params = (GLdouble) CC.Eval.Map2TextureCoord2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- *params = (GLdouble) CC.Eval.Map2TextureCoord3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- *params = (GLdouble) CC.Eval.Map2TextureCoord4;
- break;
- case GL_MAP2_VERTEX_3:
- *params = (GLdouble) CC.Eval.Map2Vertex3;
- break;
- case GL_MAP2_VERTEX_4:
- *params = (GLdouble) CC.Eval.Map2Vertex4;
- break;
- case GL_MAP_COLOR:
- *params = (GLdouble) CC.Pixel.MapColorFlag;
- break;
- case GL_MAP_STENCIL:
- *params = (GLdouble) CC.Pixel.MapStencilFlag;
- break;
- case GL_MATRIX_MODE:
- *params = (GLdouble) CC.Transform.MatrixMode;
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- *params = (GLdouble) MAX_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIP_PLANES:
- *params = (GLdouble) MAX_CLIP_PLANES;
- break;
- case GL_MAX_EVAL_ORDER:
- *params = (GLdouble) MAX_EVAL_ORDER;
- break;
- case GL_MAX_LIGHTS:
- *params = (GLdouble) MAX_LIGHTS;
- break;
- case GL_MAX_LIST_NESTING:
- *params = (GLdouble) MAX_LIST_NESTING;
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- *params = (GLdouble) MAX_MODELVIEW_STACK_DEPTH;
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- *params = (GLdouble) MAX_NAME_STACK_DEPTH;
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- *params = (GLdouble) MAX_PIXEL_MAP_TABLE;
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- *params = (GLdouble) MAX_PROJECTION_STACK_DEPTH;
- break;
- case GL_MAX_TEXTURE_SIZE:
- *params = (GLdouble) MAX_TEXTURE_SIZE;
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- *params = (GLdouble) MAX_TEXTURE_STACK_DEPTH;
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = (GLdouble) MAX_WIDTH;
- params[1] = (GLdouble) MAX_HEIGHT;
- break;
- case GL_MODELVIEW_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLdouble) CC.ModelViewMatrix[i];
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- *params = (GLdouble) CC.ModelViewStackDepth;
- break;
- case GL_NAME_STACK_DEPTH:
- *params = (GLdouble) CC.NameStackDepth;
- break;
- case GL_NORMALIZE:
- *params = (GLdouble) CC.Transform.Normalize;
- break;
- case GL_PACK_ALIGNMENT:
- *params = (GLdouble) CC.PackAlignment;
- break;
- case GL_PACK_LSB_FIRST:
- *params = (GLdouble) CC.PackLSBFirst;
- break;
- case GL_PACK_ROW_LENGTH:
- *params = (GLdouble) CC.PackRowLength;
- break;
- case GL_PACK_SKIP_PIXELS:
- *params = (GLdouble) CC.PackSkipPixels;
- break;
- case GL_PACK_SKIP_ROWS:
- *params = (GLdouble) CC.PackSkipRows;
- break;
- case GL_PACK_SWAP_BYTES:
- *params = (GLdouble) CC.PackSwapBytes;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- *params = (GLdouble) CC.Hint.PerspectiveCorrection;
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- *params = (GLdouble) CC.Pixel.MapAtoAsize;
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- *params = (GLdouble) CC.Pixel.MapBtoBsize;
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- *params = (GLdouble) CC.Pixel.MapGtoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- *params = (GLdouble) CC.Pixel.MapItoAsize;
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- *params = (GLdouble) CC.Pixel.MapItoBsize;
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- *params = (GLdouble) CC.Pixel.MapItoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- *params = (GLdouble) CC.Pixel.MapItoIsize;
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- *params = (GLdouble) CC.Pixel.MapItoRsize;
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- *params = (GLdouble) CC.Pixel.MapRtoRsize;
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- *params = (GLdouble) CC.Pixel.MapStoSsize;
- break;
- case GL_POINT_SIZE:
- *params = (GLdouble) CC.Point.Size;
- break;
- case GL_POINT_SIZE_GRANULARITY:
- *params = (GLdouble) POINT_SIZE_GRANULARITY;
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = (GLdouble) MIN_POINT_SIZE;
- params[1] = (GLdouble) MAX_POINT_SIZE;
- break;
- case GL_POINT_SMOOTH:
- *params = (GLdouble) CC.Point.SmoothFlag;
- break;
- case GL_POINT_SMOOTH_HINT:
- *params = (GLdouble) CC.Hint.PointSmooth;
- break;
- case GL_POLYGON_MODE:
- params[0] = (GLdouble) CC.Polygon.FrontMode;
- params[1] = (GLdouble) CC.Polygon.BackMode;
- break;
- case GL_POLYGON_OFFSET_BIAS_EXT:
- *params = (GLdouble) CC.Polygon.OffsetBias;
- break;
- case GL_POLYGON_OFFSET_FACTOR_EXT:
- *params = (GLdouble) CC.Polygon.OffsetFactor;
- break;
- case GL_POLYGON_SMOOTH:
- *params = (GLdouble) CC.Polygon.SmoothFlag;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- *params = (GLdouble) CC.Hint.PolygonSmooth;
- break;
- case GL_POLYGON_STIPPLE:
- for (i=0;i<32;i++) { /* RIGHT? */
- params[i] = (GLdouble) CC.PolygonStipple[i];
- }
- break;
- case GL_PROJECTION_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLdouble) CC.ProjectionMatrix[i];
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- *params = (GLdouble) CC.ProjectionStackDepth;
- break;
- case GL_READ_BUFFER:
- *params = (GLdouble) CC.Pixel.ReadBuffer;
- break;
- case GL_RED_BIAS:
- *params = (GLdouble) CC.Pixel.RedBias;
- break;
- case GL_RED_BITS:
- *params = (GLdouble) bits( CC.RedScale );
- break;
- case GL_RED_SCALE:
- *params = (GLdouble) CC.Pixel.RedScale;
- break;
- case GL_RENDER_MODE:
- *params = (GLdouble) CC.RenderMode;
- break;
- case GL_RGBA_MODE:
- *params = (GLdouble) CC.RGBAflag;
- break;
- case GL_SCISSOR_BOX:
- params[0] = (GLdouble) CC.Scissor.X;
- params[1] = (GLdouble) CC.Scissor.Y;
- params[2] = (GLdouble) CC.Scissor.Width;
- params[3] = (GLdouble) CC.Scissor.Height;
- break;
- case GL_SCISSOR_TEST:
- *params = (GLdouble) CC.Scissor.Enabled;
- break;
- case GL_SHADE_MODEL:
- *params = (GLdouble) CC.Light.ShadeModel;
- break;
- case GL_STENCIL_BITS:
- *params = (GLdouble) STENCIL_BITS;
- break;
- case GL_STENCIL_CLEAR_VALUE:
- *params = (GLdouble) CC.Stencil.Clear;
- break;
- case GL_STENCIL_FAIL:
- *params = (GLdouble) CC.Stencil.FailFunc;
- break;
- case GL_STENCIL_FUNC:
- *params = (GLdouble) CC.Stencil.Function;
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = (GLdouble) CC.Stencil.ZFailFunc;
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- *params = (GLdouble) CC.Stencil.ZPassFunc;
- break;
- case GL_STENCIL_REF:
- *params = (GLdouble) CC.Stencil.Ref;
- break;
- case GL_STENCIL_TEST:
- *params = (GLdouble) CC.Stencil.Enabled;
- break;
- case GL_STENCIL_VALUE_MASK:
- *params = (GLdouble) CC.Stencil.ValueMask;
- break;
- case GL_STENCIL_WRITEMASK:
- *params = (GLdouble) CC.Stencil.WriteMask;
- break;
- case GL_STEREO:
- *params = 0.0; /* TODO */
- break;
- case GL_SUBPIXEL_BITS:
- *params = 0.0; /* TODO */
- break;
- case GL_TEXTURE_1D:
- *params = (CC.Texture.Enabled & 1) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_2D:
- *params = (CC.Texture.Enabled & 2) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_ENV_COLOR:
- params[0] = (GLdouble) CC.Texture.EnvColor[0];
- params[1] = (GLdouble) CC.Texture.EnvColor[1];
- params[2] = (GLdouble) CC.Texture.EnvColor[2];
- params[3] = (GLdouble) CC.Texture.EnvColor[3];
- break;
- case GL_TEXTURE_ENV_MODE:
- *params = (GLdouble) CC.Texture.EnvMode;
- break;
- case GL_TEXTURE_GEN_S:
- *params = (CC.Texture.TexGenEnabled & S_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_GEN_T:
- *params = (CC.Texture.TexGenEnabled & T_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_GEN_R:
- *params = (CC.Texture.TexGenEnabled & R_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_GEN_Q:
- *params = (CC.Texture.TexGenEnabled & Q_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLdouble) CC.TextureMatrix[i];
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- *params = (GLdouble) CC.TextureStackDepth;
- break;
- case GL_UNPACK_ALIGNMENT:
- *params = (GLdouble) CC.UnpackAlignment;
- break;
- case GL_UNPACK_LSB_FIRST:
- *params = (GLdouble) CC.UnpackLSBFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- *params = (GLdouble) CC.UnpackRowLength;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *params = (GLdouble) CC.UnpackSkipPixels;
- break;
- case GL_UNPACK_SKIP_ROWS:
- *params = (GLdouble) CC.UnpackSkipRows;
- break;
- case GL_UNPACK_SWAP_BYTES:
- *params = (GLdouble) CC.UnpackSwapBytes;
- break;
- case GL_VIEWPORT:
- params[0] = (GLdouble) CC.Viewport.X;
- params[1] = (GLdouble) CC.Viewport.Y;
- params[2] = (GLdouble) CC.Viewport.Width;
- params[3] = (GLdouble) CC.Viewport.Height;
- break;
- case GL_ZOOM_X:
- *params = (GLdouble) CC.Pixel.ZoomX;
- break;
- case GL_ZOOM_Y:
- *params = (GLdouble) CC.Pixel.ZoomY;
- break;
- default:
- gl_error( GL_INVALID_ENUM, "glGetDoublev" );
- }
- }
-
-
-
-
- void glGetFloatv( GLenum pname, GLfloat *params )
- {
- GLuint i;
-
- if (INSIDE_BEGIN_END) {
- gl_error( GL_INVALID_OPERATION, "glGetFloatv" );
- return;
- }
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- case GL_ACCUM_GREEN_BITS:
- case GL_ACCUM_BLUE_BITS:
- case GL_ACCUM_ALPHA_BITS:
- *params = (GLfloat) (sizeof(ACC_TYPE)*8);
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = CC.Accum.ClearColor[0];
- params[1] = CC.Accum.ClearColor[1];
- params[2] = CC.Accum.ClearColor[2];
- params[3] = CC.Accum.ClearColor[3];
- break;
- case GL_ALPHA_BIAS:
- *params = CC.Pixel.AlphaBias;
- break;
- case GL_ALPHA_BITS:
- *params = (GLfloat) bits( CC.AlphaScale );
- break;
- case GL_ALPHA_SCALE:
- *params = CC.Pixel.AlphaScale;
- break;
- case GL_ALPHA_TEST:
- *params = (GLfloat) CC.Color.AlphaEnabled;
- break;
- case GL_ALPHA_TEST_FUNC:
- *params = (GLfloat) CC.Color.AlphaFunc;
- break;
- case GL_ALPHA_TEST_REF:
- *params = (GLfloat) CC.Color.AlphaRef;
- break;
- case GL_ATTRIB_STACK_DEPTH:
- *params = (GLfloat ) CC.AttribStackDepth;
- break;
- case GL_AUTO_NORMAL:
- *params = (GLfloat) CC.Eval.AutoNormal;
- break;
- case GL_AUX_BUFFERS:
- *params = (GLfloat) NUM_AUX_BUFFERS;
- break;
- case GL_BLEND:
- *params = (GLfloat) CC.Color.BlendEnabled;
- break;
- case GL_BLEND_DST:
- *params = (GLfloat) CC.Color.BlendDst;
- break;
- case GL_BLEND_SRC:
- *params = (GLfloat) CC.Color.BlendSrc;
- break;
- case GL_BLEND_EQUATION_EXT:
- *params = (GLfloat) CC.Color.BlendEquation;
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = CC.Color.BlendColor[0];
- params[1] = CC.Color.BlendColor[1];
- params[2] = CC.Color.BlendColor[2];
- params[3] = CC.Color.BlendColor[3];
- break;
- case GL_BLUE_BIAS:
- *params = CC.Pixel.BlueBias;
- break;
- case GL_BLUE_BITS:
- *params = (GLfloat) bits( CC.BlueScale );
- break;
- case GL_BLUE_SCALE:
- *params = CC.Pixel.BlueScale;
- break;
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- *params = (GLfloat) CC.Transform.ClipEnabled[pname-GL_CLIP_PLANE0];
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = (GLfloat) CC.Color.ClearColor[0];
- params[1] = (GLfloat) CC.Color.ClearColor[1];
- params[2] = (GLfloat) CC.Color.ClearColor[2];
- params[3] = (GLfloat) CC.Color.ClearColor[3];
- break;
- case GL_COLOR_MATERIAL:
- *params = (GLfloat) CC.Light.ColorMaterialEnabled;
- break;
- case GL_COLOR_MATERIAL_FACE:
- *params = (GLfloat) CC.Light.ColorMaterialFace;
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- *params = (GLfloat) CC.Light.ColorMaterialMode;
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = (CC.Color.ColorMask & 8) ? 1.0F : 0.0F;
- params[1] = (CC.Color.ColorMask & 4) ? 1.0F : 0.0F;
- params[2] = (CC.Color.ColorMask & 2) ? 1.0F : 0.0F;
- params[3] = (CC.Color.ColorMask & 1) ? 1.0F : 0.0F;
- break;
- case GL_CULL_FACE:
- *params = (GLfloat) CC.Polygon.CullFlag;
- break;
- case GL_CULL_FACE_MODE:
- *params = (GLfloat) CC.Polygon.CullFaceMode;
- break;
- case GL_CURRENT_COLOR:
- params[0] = CC.Current.Color[0];
- params[1] = CC.Current.Color[1];
- params[2] = CC.Current.Color[2];
- params[3] = CC.Current.Color[3];
- break;
- case GL_CURRENT_INDEX:
- *params = (GLfloat) CC.Current.Index;
- break;
- case GL_CURRENT_NORMAL:
- params[0] = CC.Current.Normal[0];
- params[1] = CC.Current.Normal[1];
- params[2] = CC.Current.Normal[2];
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = CC.Current.RasterColor[0];
- params[1] = CC.Current.RasterColor[1];
- params[2] = CC.Current.RasterColor[2];
- params[3] = CC.Current.RasterColor[3];
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- params[0] = CC.Current.RasterDistance;
- break;
- case GL_CURRENT_RASTER_INDEX:
- *params = (GLfloat) CC.Current.RasterIndex;
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = CC.Current.RasterPos[0];
- params[1] = CC.Current.RasterPos[1];
- params[2] = CC.Current.RasterPos[2];
- params[3] = CC.Current.RasterPos[3];
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = CC.Current.RasterTexCoord[0];
- params[1] = CC.Current.RasterTexCoord[1];
- params[2] = CC.Current.RasterTexCoord[2];
- params[3] = CC.Current.RasterTexCoord[3];
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- *params = (GLfloat) CC.Current.RasterPosValid;
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- params[0] = (GLfloat) CC.Current.TexCoord[0];
- params[1] = (GLfloat) CC.Current.TexCoord[1];
- params[2] = (GLfloat) CC.Current.TexCoord[2];
- params[3] = (GLfloat) CC.Current.TexCoord[3];
- break;
- case GL_DEPTH_BIAS:
- *params = (GLfloat) CC.Pixel.DepthBias;
- break;
- case GL_DEPTH_BITS:
- *params = (GLfloat) (8*sizeof(GLint));
- break;
- case GL_DEPTH_CLEAR_VALUE:
- *params = (GLfloat) CC.Depth.Clear;
- break;
- case GL_DEPTH_FUNC:
- *params = (GLfloat) CC.Depth.Func;
- break;
- case GL_DEPTH_RANGE:
- params[0] = (GLfloat) CC.Viewport.Near;
- params[1] = (GLfloat) CC.Viewport.Far;
- break;
- case GL_DEPTH_SCALE:
- *params = (GLfloat) CC.Pixel.DepthScale;
- break;
- case GL_DEPTH_TEST:
- *params = (GLfloat) CC.Depth.Test;
- break;
- case GL_DEPTH_WRITEMASK:
- *params = (GLfloat) CC.Depth.Mask;
- break;
- case GL_DITHER:
- *params = (GLfloat) CC.Color.DitherFlag;
- break;
- case GL_DOUBLEBUFFER:
- *params = (GLfloat) CC.DBflag;
- break;
- case GL_DRAW_BUFFER:
- *params = (GLfloat) CC.Color.DrawBuffer;
- break;
- case GL_EDGE_FLAG:
- *params = (GLfloat) CC.Current.EdgeFlag;
- break;
- case GL_FOG:
- *params = (GLfloat) CC.Fog.Enabled;
- break;
- case GL_FOG_COLOR:
- params[0] = CC.Fog.Color[0];
- params[1] = CC.Fog.Color[1];
- params[2] = CC.Fog.Color[2];
- params[3] = CC.Fog.Color[3];
- break;
- case GL_FOG_DENSITY:
- *params = CC.Fog.Density;
- break;
- case GL_FOG_END:
- *params = CC.Fog.End;
- break;
- case GL_FOG_HINT:
- *params = (GLfloat) CC.Hint.Fog;
- break;
- case GL_FOG_INDEX:
- *params = CC.Fog.Index;
- break;
- case GL_FOG_MODE:
- *params = (GLfloat) CC.Fog.Mode;
- break;
- case GL_FOG_START:
- *params = CC.Fog.Start;
- break;
- case GL_FRONT_FACE:
- *params = (GLfloat) CC.Polygon.FrontFace;
- break;
- case GL_GREEN_BIAS:
- *params = (GLfloat) CC.Pixel.GreenBias;
- break;
- case GL_GREEN_BITS:
- *params = (GLfloat) bits( CC.GreenScale );
- break;
- case GL_GREEN_SCALE:
- *params = (GLfloat) CC.Pixel.GreenScale;
- break;
- case GL_INDEX_BITS:
- {
- GLuint width, height, depth;
- (*DD.buffer_size)( &width, &height, &depth );
- *params = (GLfloat) depth;
- }
- break;
- case GL_INDEX_CLEAR_VALUE:
- *params = (GLfloat) CC.Color.ClearIndex;
- break;
- case GL_INDEX_MODE:
- *params = (GLfloat) CC.RGBAflag;
- break;
- case GL_INDEX_OFFSET:
- *params = (GLfloat) CC.Pixel.IndexOffset;
- break;
- case GL_INDEX_SHIFT:
- *params = (GLfloat) CC.Pixel.IndexShift;
- break;
- case GL_INDEX_WRITEMASK:
- *params = (GLfloat) CC.Color.IndexMask;
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- *params = (GLfloat) CC.Light.Light[pname-GL_LIGHT0].Enabled;
- break;
- case GL_LIGHTING:
- *params = (GLfloat) CC.Light.Enabled;
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = CC.Light.Model.Ambient[0];
- params[1] = CC.Light.Model.Ambient[1];
- params[2] = CC.Light.Model.Ambient[2];
- params[3] = CC.Light.Model.Ambient[3];
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- *params = (GLfloat) CC.Light.Model.LocalViewer;
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- *params = (GLfloat) CC.Light.Model.TwoSide;
- break;
- case GL_LINE_SMOOTH:
- *params = (GLfloat) CC.Line.SmoothFlag;
- break;
- case GL_LINE_SMOOTH_HINT:
- *params = (GLfloat) CC.Hint.LineSmooth;
- break;
- case GL_LINE_STIPPLE:
- *params = (GLfloat) CC.Line.StippleFlag;
- break;
- case GL_LINE_STIPPLE_PATTERN:
- *params = (GLfloat) CC.Line.StipplePattern;
- break;
- case GL_LINE_STIPPLE_REPEAT:
- *params = (GLfloat) CC.Line.StippleFactor;
- break;
- case GL_LINE_WIDTH:
- *params = (GLfloat) CC.Line.Width;
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- *params = (GLfloat) LINE_WIDTH_GRANULARITY;
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = (GLfloat) MIN_LINE_WIDTH;
- params[1] = (GLfloat) MAX_LINE_WIDTH;
- break;
- case GL_LIST_BASE:
- *params = (GLfloat) CC.List.ListBase;
- break;
- case GL_LIST_INDEX:
- *params = (GLfloat) gl_list_index();
- break;
- case GL_LIST_MODE:
- *params = CC.ExecuteFlag ? (GLfloat) GL_COMPILE_AND_EXECUTE
- : (GLfloat) GL_COMPILE;
- break;
- case GL_LOGIC_OP:
- *params = (GLfloat) CC.Color.LogicOpEnabled;
- break;
- case GL_LOGIC_OP_MODE:
- *params = (GLfloat) CC.Color.LogicOp;
- break;
- case GL_MAP1_COLOR_4:
- *params = (GLfloat) CC.Eval.Map1Color4;
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = CC.Eval.MapGrid1u1;
- params[1] = CC.Eval.MapGrid1u2;
- break;
- case GL_MAP1_GRID_SEGMENTS:
- *params = (GLfloat) CC.Eval.MapGrid1un;
- break;
- case GL_MAP1_INDEX:
- *params = (GLfloat) CC.Eval.Map1Index;
- break;
- case GL_MAP1_NORMAL:
- *params = (GLfloat) CC.Eval.Map1Normal;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *params = (GLfloat) CC.Eval.Map1TextureCoord1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *params = (GLfloat) CC.Eval.Map1TextureCoord2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *params = (GLfloat) CC.Eval.Map1TextureCoord3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *params = (GLfloat) CC.Eval.Map1TextureCoord4;
- break;
- case GL_MAP1_VERTEX_3:
- *params = (GLfloat) CC.Eval.Map1Vertex3;
- break;
- case GL_MAP1_VERTEX_4:
- *params = (GLfloat) CC.Eval.Map1Vertex4;
- break;
- case GL_MAP2_COLOR_4:
- *params = (GLfloat) CC.Eval.Map2Color4;
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = CC.Eval.MapGrid2u1;
- params[1] = CC.Eval.MapGrid2u2;
- params[2] = CC.Eval.MapGrid2v1;
- params[3] = CC.Eval.MapGrid2v2;
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = (GLfloat) CC.Eval.MapGrid2un;
- params[1] = (GLfloat) CC.Eval.MapGrid2vn;
- break;
- case GL_MAP2_INDEX:
- *params = (GLfloat) CC.Eval.Map2Index;
- break;
- case GL_MAP2_NORMAL:
- *params = (GLfloat) CC.Eval.Map2Normal;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- *params = CC.Eval.Map2TextureCoord1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- *params = CC.Eval.Map2TextureCoord2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- *params = CC.Eval.Map2TextureCoord3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- *params = CC.Eval.Map2TextureCoord4;
- break;
- case GL_MAP2_VERTEX_3:
- *params = (GLfloat) CC.Eval.Map2Vertex3;
- break;
- case GL_MAP2_VERTEX_4:
- *params = (GLfloat) CC.Eval.Map2Vertex4;
- break;
- case GL_MAP_COLOR:
- *params = (GLfloat) CC.Pixel.MapColorFlag;
- break;
- case GL_MAP_STENCIL:
- *params = (GLfloat) CC.Pixel.MapStencilFlag;
- break;
- case GL_MATRIX_MODE:
- *params = (GLfloat) CC.Transform.MatrixMode;
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- *params = (GLfloat) MAX_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIP_PLANES:
- *params = (GLfloat) MAX_CLIP_PLANES;
- break;
- case GL_MAX_EVAL_ORDER:
- *params = (GLfloat) MAX_EVAL_ORDER;
- break;
- case GL_MAX_LIGHTS:
- *params = (GLfloat) MAX_LIGHTS;
- break;
- case GL_MAX_LIST_NESTING:
- *params = (GLfloat) MAX_LIST_NESTING;
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- *params = (GLfloat) MAX_MODELVIEW_STACK_DEPTH;
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- *params = (GLfloat) MAX_NAME_STACK_DEPTH;
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- *params = (GLfloat) MAX_PIXEL_MAP_TABLE;
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- *params = (GLfloat) MAX_PROJECTION_STACK_DEPTH;
- break;
- case GL_MAX_TEXTURE_SIZE:
- *params = (GLfloat) MAX_TEXTURE_SIZE;
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- *params = (GLfloat) MAX_TEXTURE_STACK_DEPTH;
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = (GLfloat) MAX_WIDTH;
- params[1] = (GLfloat) MAX_HEIGHT;
- break;
- case GL_MODELVIEW_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = CC.ModelViewMatrix[i];
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- *params = (GLfloat) CC.ModelViewStackDepth;
- break;
- case GL_NAME_STACK_DEPTH:
- *params = (GLfloat) CC.NameStackDepth;
- break;
- case GL_NORMALIZE:
- *params = (GLfloat) CC.Transform.Normalize;
- break;
- case GL_PACK_ALIGNMENT:
- *params = (GLfloat) CC.PackAlignment;
- break;
- case GL_PACK_LSB_FIRST:
- *params = (GLfloat) CC.PackLSBFirst;
- break;
- case GL_PACK_ROW_LENGTH:
- *params = (GLfloat) CC.PackRowLength;
- break;
- case GL_PACK_SKIP_PIXELS:
- *params = (GLfloat) CC.PackSkipPixels;
- break;
- case GL_PACK_SKIP_ROWS:
- *params = (GLfloat) CC.PackSkipRows;
- break;
- case GL_PACK_SWAP_BYTES:
- *params = (GLfloat) CC.PackSwapBytes;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- *params = (GLfloat) CC.Hint.PerspectiveCorrection;
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- *params = (GLfloat) CC.Pixel.MapAtoAsize;
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- *params = (GLfloat) CC.Pixel.MapBtoBsize;
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- *params = (GLfloat) CC.Pixel.MapGtoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- *params = (GLfloat) CC.Pixel.MapItoAsize;
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- *params = (GLfloat) CC.Pixel.MapItoBsize;
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- *params = (GLfloat) CC.Pixel.MapItoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- *params = (GLfloat) CC.Pixel.MapItoIsize;
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- *params = (GLfloat) CC.Pixel.MapItoRsize;
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- *params = (GLfloat) CC.Pixel.MapRtoRsize;
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- *params = (GLfloat) CC.Pixel.MapStoSsize;
- break;
- case GL_POINT_SIZE:
- *params = (GLfloat) CC.Point.Size;
- break;
- case GL_POINT_SIZE_GRANULARITY:
- *params = (GLfloat) POINT_SIZE_GRANULARITY;
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = (GLfloat) MIN_POINT_SIZE;
- params[1] = (GLfloat) MAX_POINT_SIZE;
- break;
- case GL_POINT_SMOOTH:
- *params = (GLfloat) CC.Point.SmoothFlag;
- break;
- case GL_POINT_SMOOTH_HINT:
- *params = (GLfloat) CC.Hint.PointSmooth;
- break;
- case GL_POLYGON_MODE:
- params[0] = (GLfloat) CC.Polygon.FrontMode;
- params[1] = (GLfloat) CC.Polygon.BackMode;
- break;
- case GL_POLYGON_OFFSET_BIAS_EXT:
- *params = CC.Polygon.OffsetBias;
- break;
- case GL_POLYGON_OFFSET_FACTOR_EXT:
- *params = CC.Polygon.OffsetFactor;
- break;
- case GL_POLYGON_SMOOTH:
- *params = (GLfloat) CC.Polygon.SmoothFlag;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- *params = (GLfloat) CC.Hint.PolygonSmooth;
- break;
- case GL_POLYGON_STIPPLE:
- for (i=0;i<32;i++) { /* RIGHT? */
- params[i] = (GLfloat) CC.PolygonStipple[i];
- }
- break;
- case GL_PROJECTION_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = CC.ProjectionMatrix[i];
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- *params = (GLfloat) CC.ProjectionStackDepth;
- break;
- case GL_READ_BUFFER:
- *params = (GLfloat) CC.Pixel.ReadBuffer;
- break;
- case GL_RED_BIAS:
- *params = CC.Pixel.RedBias;
- break;
- case GL_RED_BITS:
- *params = (GLfloat) bits( CC.RedScale );
- break;
- case GL_RED_SCALE:
- *params = CC.Pixel.RedScale;
- break;
- case GL_RENDER_MODE:
- *params = (GLfloat) CC.RenderMode;
- break;
- case GL_RGBA_MODE:
- *params = (GLfloat) CC.RGBAflag;
- break;
- case GL_SCISSOR_BOX:
- params[0] = (GLfloat) CC.Scissor.X;
- params[1] = (GLfloat) CC.Scissor.Y;
- params[2] = (GLfloat) CC.Scissor.Width;
- params[3] = (GLfloat) CC.Scissor.Height;
- break;
- case GL_SCISSOR_TEST:
- *params = (GLfloat) CC.Scissor.Enabled;
- break;
- case GL_SHADE_MODEL:
- *params = (GLfloat) CC.Light.ShadeModel;
- break;
- case GL_STENCIL_BITS:
- *params = (GLfloat) STENCIL_BITS;
- break;
- case GL_STENCIL_CLEAR_VALUE:
- *params = (GLfloat) CC.Stencil.Clear;
- break;
- case GL_STENCIL_FAIL:
- *params = (GLfloat) CC.Stencil.FailFunc;
- break;
- case GL_STENCIL_FUNC:
- *params = (GLfloat) CC.Stencil.Function;
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = (GLfloat) CC.Stencil.ZFailFunc;
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- *params = (GLfloat) CC.Stencil.ZPassFunc;
- break;
- case GL_STENCIL_REF:
- *params = (GLfloat) CC.Stencil.Ref;
- break;
- case GL_STENCIL_TEST:
- *params = (GLfloat) CC.Stencil.Enabled;
- break;
- case GL_STENCIL_VALUE_MASK:
- *params = (GLfloat) CC.Stencil.ValueMask;
- break;
- case GL_STENCIL_WRITEMASK:
- *params = (GLfloat) CC.Stencil.WriteMask;
- break;
- case GL_STEREO:
- *params = 0.0F; /* TODO */
- break;
- case GL_SUBPIXEL_BITS:
- *params = 0.0F; /* TODO */
- break;
- case GL_TEXTURE_1D:
- *params = (CC.Texture.Enabled & 1) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_2D:
- *params = (CC.Texture.Enabled & 2) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_ENV_COLOR:
- params[0] = CC.Texture.EnvColor[0];
- params[1] = CC.Texture.EnvColor[1];
- params[2] = CC.Texture.EnvColor[2];
- params[3] = CC.Texture.EnvColor[3];
- break;
- case GL_TEXTURE_ENV_MODE:
- *params = (GLfloat) CC.Texture.EnvMode;
- break;
- case GL_TEXTURE_GEN_S:
- *params = (CC.Texture.TexGenEnabled & S_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_GEN_T:
- *params = (CC.Texture.TexGenEnabled & T_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_GEN_R:
- *params = (CC.Texture.TexGenEnabled & R_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_GEN_Q:
- *params = (CC.Texture.TexGenEnabled & Q_BIT) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = CC.TextureMatrix[i];
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- *params = (GLfloat) CC.TextureStackDepth;
- break;
- case GL_UNPACK_ALIGNMENT:
- *params = (GLfloat) CC.UnpackAlignment;
- break;
- case GL_UNPACK_LSB_FIRST:
- *params = (GLfloat) CC.UnpackLSBFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- *params = (GLfloat) CC.UnpackRowLength;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *params = (GLfloat) CC.UnpackSkipPixels;
- break;
- case GL_UNPACK_SKIP_ROWS:
- *params = (GLfloat) CC.UnpackSkipRows;
- break;
- case GL_UNPACK_SWAP_BYTES:
- *params = (GLfloat) CC.UnpackSwapBytes;
- break;
- case GL_VIEWPORT:
- params[0] = (GLfloat) CC.Viewport.X;
- params[1] = (GLfloat) CC.Viewport.Y;
- params[2] = (GLfloat) CC.Viewport.Width;
- params[3] = (GLfloat) CC.Viewport.Height;
- break;
- case GL_ZOOM_X:
- *params = (GLfloat) CC.Pixel.ZoomX;
- break;
- case GL_ZOOM_Y:
- *params = (GLfloat) CC.Pixel.ZoomY;
- break;
- default:
- gl_error( GL_INVALID_ENUM, "glGetFloatv" );
- }
- }
-
-
-
-
- void glGetIntegerv( GLenum pname, GLint *params )
- {
- GLuint i;
-
- if (INSIDE_BEGIN_END) {
- gl_error( GL_INVALID_OPERATION, "glGetIntegerv" );
- return;
- }
- switch (pname) {
- case GL_ACCUM_RED_BITS:
- case GL_ACCUM_GREEN_BITS:
- case GL_ACCUM_BLUE_BITS:
- case GL_ACCUM_ALPHA_BITS:
- *params = (GLint) (sizeof(ACC_TYPE)*8);
- break;
- case GL_ACCUM_CLEAR_VALUE:
- params[0] = FLOAT_TO_INT( CC.Accum.ClearColor[0] );
- params[1] = FLOAT_TO_INT( CC.Accum.ClearColor[1] );
- params[2] = FLOAT_TO_INT( CC.Accum.ClearColor[2] );
- params[3] = FLOAT_TO_INT( CC.Accum.ClearColor[3] );
- break;
- case GL_ALPHA_BIAS:
- *params = (GLint) CC.Pixel.AlphaBias;
- break;
- case GL_ALPHA_BITS:
- *params = (GLint) bits( CC.AlphaScale );
- break;
- case GL_ALPHA_SCALE:
- *params = (GLint) CC.Pixel.AlphaScale;
- break;
- case GL_ALPHA_TEST:
- *params = (GLint) CC.Color.AlphaEnabled;
- break;
- case GL_ALPHA_TEST_REF:
- *params = FLOAT_TO_INT( CC.Color.AlphaRef );
- break;
- case GL_ALPHA_TEST_FUNC:
- *params = (GLint) CC.Color.AlphaFunc;
- break;
- case GL_ATTRIB_STACK_DEPTH:
- *params = (GLint) CC.AttribStackDepth;
- break;
- case GL_AUTO_NORMAL:
- *params = (GLint) CC.Eval.AutoNormal;
- break;
- case GL_AUX_BUFFERS:
- *params = (GLint) NUM_AUX_BUFFERS;
- break;
- case GL_BLEND:
- *params = (GLint) CC.Color.BlendEnabled;
- break;
- case GL_BLEND_DST:
- *params = (GLint) CC.Color.BlendDst;
- break;
- case GL_BLEND_SRC:
- *params = (GLint) CC.Color.BlendSrc;
- break;
- case GL_BLEND_EQUATION_EXT:
- *params = (GLint) CC.Color.BlendEquation;
- break;
- case GL_BLEND_COLOR_EXT:
- params[0] = FLOAT_TO_INT( CC.Color.BlendColor[0] );
- params[1] = FLOAT_TO_INT( CC.Color.BlendColor[1] );
- params[2] = FLOAT_TO_INT( CC.Color.BlendColor[2] );
- params[3] = FLOAT_TO_INT( CC.Color.BlendColor[3] );
- break;
- case GL_BLUE_BIAS:
- *params = (GLint) CC.Pixel.BlueBias;
- break;
- case GL_BLUE_BITS:
- *params = (GLint) bits( CC.BlueScale );
- break;
- case GL_BLUE_SCALE:
- *params = (GLint) CC.Pixel.BlueScale;
- break;
- case GL_CLIP_PLANE0:
- case GL_CLIP_PLANE1:
- case GL_CLIP_PLANE2:
- case GL_CLIP_PLANE3:
- case GL_CLIP_PLANE4:
- case GL_CLIP_PLANE5:
- i = (GLint) (pname - GL_CLIP_PLANE0);
- *params = (GLint) CC.Transform.ClipEnabled[i];
- break;
- case GL_COLOR_CLEAR_VALUE:
- params[0] = FLOAT_TO_INT( CC.Color.ClearColor[0] );
- params[1] = FLOAT_TO_INT( CC.Color.ClearColor[1] );
- params[2] = FLOAT_TO_INT( CC.Color.ClearColor[2] );
- params[3] = FLOAT_TO_INT( CC.Color.ClearColor[3] );
- break;
- case GL_COLOR_MATERIAL:
- *params = (GLint) CC.Light.ColorMaterialEnabled;
- break;
- case GL_COLOR_MATERIAL_FACE:
- *params = (GLint) CC.Light.ColorMaterialFace;
- break;
- case GL_COLOR_MATERIAL_PARAMETER:
- *params = (GLint) CC.Light.ColorMaterialMode;
- break;
- case GL_COLOR_WRITEMASK:
- params[0] = (CC.Color.ColorMask & 8) ? 1 : 0;
- params[1] = (CC.Color.ColorMask & 4) ? 1 : 0;
- params[2] = (CC.Color.ColorMask & 2) ? 1 : 0;
- params[3] = (CC.Color.ColorMask & 1) ? 1 : 0;
- break;
- case GL_CULL_FACE:
- *params = (GLint) CC.Polygon.CullFlag;
- break;
- case GL_CULL_FACE_MODE:
- *params = (GLint) CC.Polygon.CullFaceMode;
- break;
- case GL_CURRENT_COLOR:
- params[0] = FLOAT_TO_INT( CC.Current.Color[0] );
- params[1] = FLOAT_TO_INT( CC.Current.Color[1] );
- params[2] = FLOAT_TO_INT( CC.Current.Color[2] );
- params[3] = FLOAT_TO_INT( CC.Current.Color[3] );
- break;
- case GL_CURRENT_INDEX:
- *params = (GLint) CC.Current.Index;
- break;
- case GL_CURRENT_NORMAL:
- params[0] = FLOAT_TO_INT( CC.Current.Normal[0] );
- params[1] = FLOAT_TO_INT( CC.Current.Normal[1] );
- params[2] = FLOAT_TO_INT( CC.Current.Normal[2] );
- break;
- case GL_CURRENT_RASTER_COLOR:
- params[0] = FLOAT_TO_INT( CC.Current.RasterColor[0] );
- params[1] = FLOAT_TO_INT( CC.Current.RasterColor[1] );
- params[2] = FLOAT_TO_INT( CC.Current.RasterColor[2] );
- params[3] = FLOAT_TO_INT( CC.Current.RasterColor[3] );
- break;
- case GL_CURRENT_RASTER_DISTANCE:
- params[0] = (GLint) CC.Current.RasterDistance;
- break;
- case GL_CURRENT_RASTER_INDEX:
- *params = (GLint) CC.Current.RasterIndex;
- break;
- case GL_CURRENT_RASTER_POSITION:
- params[0] = (GLint) CC.Current.RasterPos[0];
- params[1] = (GLint) CC.Current.RasterPos[1];
- params[2] = (GLint) CC.Current.RasterPos[2];
- params[3] = (GLint) CC.Current.RasterPos[3];
- break;
- case GL_CURRENT_RASTER_TEXTURE_COORDS:
- params[0] = (GLint) CC.Current.RasterTexCoord[0];
- params[1] = (GLint) CC.Current.RasterTexCoord[1];
- params[2] = (GLint) CC.Current.RasterTexCoord[2];
- params[3] = (GLint) CC.Current.RasterTexCoord[3];
- break;
- case GL_CURRENT_RASTER_POSITION_VALID:
- *params = (GLint) CC.Current.RasterPosValid;
- break;
- case GL_CURRENT_TEXTURE_COORDS:
- params[0] = (GLint) CC.Current.TexCoord[0];
- params[1] = (GLint) CC.Current.TexCoord[1];
- params[2] = (GLint) CC.Current.TexCoord[2];
- params[3] = (GLint) CC.Current.TexCoord[3];
- break;
- case GL_DEPTH_BIAS:
- *params = (GLint) CC.Pixel.DepthBias;
- break;
- case GL_DEPTH_BITS:
- *params = 8*sizeof(GLint);
- break;
- case GL_DEPTH_CLEAR_VALUE:
- *params = (GLint) CC.Depth.Clear;
- break;
- case GL_DEPTH_FUNC:
- *params = (GLint) CC.Depth.Func;
- break;
- case GL_DEPTH_RANGE:
- params[0] = (GLint) CC.Viewport.Near;
- params[1] = (GLint) CC.Viewport.Far;
- break;
- case GL_DEPTH_SCALE:
- *params = (GLint) CC.Pixel.DepthScale;
- break;
- case GL_DEPTH_TEST:
- *params = (GLint) CC.Depth.Test;
- break;
- case GL_DEPTH_WRITEMASK:
- *params = (GLint) CC.Depth.Mask;
- break;
- case GL_DITHER:
- *params = (GLint) CC.Color.DitherFlag;
- break;
- case GL_DOUBLEBUFFER:
- *params = (GLint) CC.DBflag;
- break;
- case GL_DRAW_BUFFER:
- *params = (GLint) CC.Color.DrawBuffer;
- break;
- case GL_EDGE_FLAG:
- *params = (GLint) CC.Current.EdgeFlag;
- break;
- case GL_FOG:
- *params = (GLint) CC.Fog.Enabled;
- break;
- case GL_FOG_COLOR:
- params[0] = FLOAT_TO_INT( CC.Fog.Color[0] );
- params[1] = FLOAT_TO_INT( CC.Fog.Color[1] );
- params[2] = FLOAT_TO_INT( CC.Fog.Color[2] );
- params[3] = FLOAT_TO_INT( CC.Fog.Color[3] );
- break;
- case GL_FOG_DENSITY:
- *params = (GLint) CC.Fog.Density;
- break;
- case GL_FOG_END:
- *params = (GLint) CC.Fog.End;
- break;
- case GL_FOG_HINT:
- *params = (GLint) CC.Hint.Fog;
- break;
- case GL_FOG_INDEX:
- *params = (GLint) CC.Fog.Index;
- break;
- case GL_FOG_MODE:
- *params = (GLint) CC.Fog.Mode;
- break;
- case GL_FOG_START:
- *params = (GLint) CC.Fog.Start;
- break;
- case GL_FRONT_FACE:
- *params = (GLint) CC.Polygon.FrontFace;
- break;
- case GL_GREEN_BIAS:
- *params = (GLint) CC.Pixel.GreenBias;
- break;
- case GL_GREEN_BITS:
- *params = (GLint) bits( CC.GreenScale );
- break;
- case GL_GREEN_SCALE:
- *params = (GLint) CC.Pixel.GreenScale;
- break;
- case GL_INDEX_BITS:
- {
- GLuint width, height, depth;
- (*DD.buffer_size)( &width, &height, &depth );
- *params = (GLint) depth;
- }
- break;
- case GL_INDEX_CLEAR_VALUE:
- *params = (GLint) CC.Color.ClearIndex;
- break;
- case GL_INDEX_MODE:
- *params = (GLint) CC.RGBAflag;
- break;
- case GL_INDEX_OFFSET:
- *params = CC.Pixel.IndexOffset;
- break;
- case GL_INDEX_SHIFT:
- *params = CC.Pixel.IndexShift;
- break;
- case GL_INDEX_WRITEMASK:
- *params = (GLint) CC.Color.IndexMask;
- break;
- case GL_LIGHT0:
- case GL_LIGHT1:
- case GL_LIGHT2:
- case GL_LIGHT3:
- case GL_LIGHT4:
- case GL_LIGHT5:
- case GL_LIGHT6:
- case GL_LIGHT7:
- *params = (GLint) CC.Light.Light[pname-GL_LIGHT0].Enabled;
- break;
- case GL_LIGHTING:
- *params = (GLint) CC.Light.Enabled;
- break;
- case GL_LIGHT_MODEL_AMBIENT:
- params[0] = FLOAT_TO_INT( CC.Light.Model.Ambient[0] );
- params[1] = FLOAT_TO_INT( CC.Light.Model.Ambient[1] );
- params[2] = FLOAT_TO_INT( CC.Light.Model.Ambient[2] );
- params[3] = FLOAT_TO_INT( CC.Light.Model.Ambient[3] );
- break;
- case GL_LIGHT_MODEL_LOCAL_VIEWER:
- *params = (GLint) CC.Light.Model.LocalViewer;
- break;
- case GL_LIGHT_MODEL_TWO_SIDE:
- *params = (GLint) CC.Light.Model.TwoSide;
- break;
- case GL_LINE_SMOOTH:
- *params = (GLint) CC.Line.SmoothFlag;
- break;
- case GL_LINE_SMOOTH_HINT:
- *params = (GLint) CC.Hint.LineSmooth;
- break;
- case GL_LINE_STIPPLE:
- *params = (GLint) CC.Line.StippleFlag;
- break;
- case GL_LINE_STIPPLE_PATTERN:
- *params = (GLint) CC.Line.StipplePattern;
- break;
- case GL_LINE_STIPPLE_REPEAT:
- *params = (GLint) CC.Line.StippleFactor;
- break;
- case GL_LINE_WIDTH:
- *params = (GLint) CC.Line.Width;
- break;
- case GL_LINE_WIDTH_GRANULARITY:
- *params = (GLint) LINE_WIDTH_GRANULARITY;
- break;
- case GL_LINE_WIDTH_RANGE:
- params[0] = (GLint) MIN_LINE_WIDTH;
- params[1] = (GLint) MAX_LINE_WIDTH;
- break;
- case GL_LIST_BASE:
- *params = (GLint) CC.List.ListBase;
- break;
- case GL_LIST_INDEX:
- *params = (GLint) gl_list_index();
- break;
- case GL_LIST_MODE:
- *params = CC.ExecuteFlag ? (GLint) GL_COMPILE_AND_EXECUTE
- : (GLint) GL_COMPILE;
- break;
- case GL_LOGIC_OP:
- *params = (GLint) CC.Color.LogicOpEnabled;
- break;
- case GL_LOGIC_OP_MODE:
- *params = (GLint) CC.Color.LogicOp;
- break;
- case GL_MAP1_COLOR_4:
- *params = (GLint) CC.Eval.Map1Color4;
- break;
- case GL_MAP1_GRID_DOMAIN:
- params[0] = (GLint) CC.Eval.MapGrid1u1;
- params[1] = (GLint) CC.Eval.MapGrid1u2;
- break;
- case GL_MAP1_GRID_SEGMENTS:
- *params = (GLint) CC.Eval.MapGrid1un;
- break;
- case GL_MAP1_INDEX:
- *params = (GLint) CC.Eval.Map1Index;
- break;
- case GL_MAP1_NORMAL:
- *params = (GLint) CC.Eval.Map1Normal;
- break;
- case GL_MAP1_TEXTURE_COORD_1:
- *params = (GLint) CC.Eval.Map1TextureCoord1;
- break;
- case GL_MAP1_TEXTURE_COORD_2:
- *params = (GLint) CC.Eval.Map1TextureCoord2;
- break;
- case GL_MAP1_TEXTURE_COORD_3:
- *params = (GLint) CC.Eval.Map1TextureCoord3;
- break;
- case GL_MAP1_TEXTURE_COORD_4:
- *params = (GLint) CC.Eval.Map1TextureCoord4;
- break;
- case GL_MAP1_VERTEX_3:
- *params = (GLint) CC.Eval.Map1Vertex3;
- break;
- case GL_MAP1_VERTEX_4:
- *params = (GLint) CC.Eval.Map1Vertex4;
- break;
- case GL_MAP2_COLOR_4:
- *params = (GLint) CC.Eval.Map2Color4;
- break;
- case GL_MAP2_GRID_DOMAIN:
- params[0] = (GLint) CC.Eval.MapGrid2u1;
- params[1] = (GLint) CC.Eval.MapGrid2u2;
- params[2] = (GLint) CC.Eval.MapGrid2v1;
- params[3] = (GLint) CC.Eval.MapGrid2v2;
- break;
- case GL_MAP2_GRID_SEGMENTS:
- params[0] = (GLint) CC.Eval.MapGrid2un;
- params[1] = (GLint) CC.Eval.MapGrid2vn;
- break;
- case GL_MAP2_INDEX:
- *params = (GLint) CC.Eval.Map2Index;
- break;
- case GL_MAP2_NORMAL:
- *params = (GLint) CC.Eval.Map2Normal;
- break;
- case GL_MAP2_TEXTURE_COORD_1:
- *params = (GLint) CC.Eval.Map2TextureCoord1;
- break;
- case GL_MAP2_TEXTURE_COORD_2:
- *params = (GLint) CC.Eval.Map2TextureCoord2;
- break;
- case GL_MAP2_TEXTURE_COORD_3:
- *params = (GLint) CC.Eval.Map2TextureCoord3;
- break;
- case GL_MAP2_TEXTURE_COORD_4:
- *params = (GLint) CC.Eval.Map2TextureCoord4;
- break;
- case GL_MAP2_VERTEX_3:
- *params = (GLint) CC.Eval.Map2Vertex3;
- break;
- case GL_MAP2_VERTEX_4:
- *params = (GLint) CC.Eval.Map2Vertex4;
- break;
- case GL_MAP_COLOR:
- *params = (GLint) CC.Pixel.MapColorFlag;
- break;
- case GL_MAP_STENCIL:
- *params = (GLint) CC.Pixel.MapStencilFlag;
- break;
- case GL_MATRIX_MODE:
- *params = (GLint) CC.Transform.MatrixMode;
- break;
- case GL_MAX_ATTRIB_STACK_DEPTH:
- *params = (GLint) MAX_ATTRIB_STACK_DEPTH;
- break;
- case GL_MAX_CLIP_PLANES:
- *params = (GLint) MAX_CLIP_PLANES;
- break;
- case GL_MAX_EVAL_ORDER:
- *params = (GLint) MAX_EVAL_ORDER;
- break;
- case GL_MAX_LIGHTS:
- *params = (GLint) MAX_LIGHTS;
- break;
- case GL_MAX_LIST_NESTING:
- *params = (GLint) MAX_LIST_NESTING;
- break;
- case GL_MAX_MODELVIEW_STACK_DEPTH:
- *params = (GLint) MAX_MODELVIEW_STACK_DEPTH;
- break;
- case GL_MAX_NAME_STACK_DEPTH:
- *params = (GLint) MAX_NAME_STACK_DEPTH;
- break;
- case GL_MAX_PIXEL_MAP_TABLE:
- *params = (GLint) MAX_PIXEL_MAP_TABLE;
- break;
- case GL_MAX_PROJECTION_STACK_DEPTH:
- *params = (GLint) MAX_PROJECTION_STACK_DEPTH;
- break;
- case GL_MAX_TEXTURE_SIZE:
- *params = (GLint) MAX_TEXTURE_SIZE;
- break;
- case GL_MAX_TEXTURE_STACK_DEPTH:
- *params = (GLint) MAX_TEXTURE_STACK_DEPTH;
- break;
- case GL_MAX_VIEWPORT_DIMS:
- params[0] = (GLint) MAX_WIDTH;
- params[1] = (GLint) MAX_HEIGHT;
- break;
- case GL_MODELVIEW_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLint) CC.ModelViewMatrix[i];
- }
- break;
- case GL_MODELVIEW_STACK_DEPTH:
- *params = (GLint) CC.ModelViewStackDepth;
- break;
- case GL_NAME_STACK_DEPTH:
- *params = (GLint) CC.NameStackDepth;
- break;
- case GL_NORMALIZE:
- *params = (GLint) CC.Transform.Normalize;
- break;
- case GL_PACK_ALIGNMENT:
- *params = CC.PackAlignment;
- break;
- case GL_PACK_LSB_FIRST:
- *params = (GLint) CC.PackLSBFirst;
- break;
- case GL_PACK_ROW_LENGTH:
- *params = CC.PackRowLength;
- break;
- case GL_PACK_SKIP_PIXELS:
- *params = CC.PackSkipPixels;
- break;
- case GL_PACK_SKIP_ROWS:
- *params = CC.PackSkipRows;
- break;
- case GL_PACK_SWAP_BYTES:
- *params = (GLint) CC.PackSwapBytes;
- break;
- case GL_PERSPECTIVE_CORRECTION_HINT:
- *params = (GLint) CC.Hint.PerspectiveCorrection;
- break;
- case GL_PIXEL_MAP_A_TO_A_SIZE:
- *params = CC.Pixel.MapAtoAsize;
- break;
- case GL_PIXEL_MAP_B_TO_B_SIZE:
- *params = CC.Pixel.MapBtoBsize;
- break;
- case GL_PIXEL_MAP_G_TO_G_SIZE:
- *params = CC.Pixel.MapGtoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_A_SIZE:
- *params = CC.Pixel.MapItoAsize;
- break;
- case GL_PIXEL_MAP_I_TO_B_SIZE:
- *params = CC.Pixel.MapItoBsize;
- break;
- case GL_PIXEL_MAP_I_TO_G_SIZE:
- *params = CC.Pixel.MapItoGsize;
- break;
- case GL_PIXEL_MAP_I_TO_I_SIZE:
- *params = CC.Pixel.MapItoIsize;
- break;
- case GL_PIXEL_MAP_I_TO_R_SIZE:
- *params = CC.Pixel.MapItoRsize;
- break;
- case GL_PIXEL_MAP_R_TO_R_SIZE:
- *params = CC.Pixel.MapRtoRsize;
- break;
- case GL_PIXEL_MAP_S_TO_S_SIZE:
- *params = CC.Pixel.MapStoSsize;
- break;
- case GL_POINT_SIZE:
- *params = (GLint) CC.Point.Size;
- break;
- case GL_POINT_SIZE_GRANULARITY:
- *params = (GLint) POINT_SIZE_GRANULARITY;
- break;
- case GL_POINT_SIZE_RANGE:
- params[0] = (GLint) MIN_POINT_SIZE;
- params[1] = (GLint) MAX_POINT_SIZE;
- break;
- case GL_POINT_SMOOTH:
- *params = (GLint) CC.Point.SmoothFlag;
- break;
- case GL_POINT_SMOOTH_HINT:
- *params = (GLint) CC.Hint.PointSmooth;
- break;
- case GL_POLYGON_MODE:
- params[0] = (GLint) CC.Polygon.FrontMode;
- params[1] = (GLint) CC.Polygon.BackMode;
- break;
- case GL_POLYGON_OFFSET_BIAS_EXT:
- *params = (GLint) CC.Polygon.OffsetBias;
- break;
- case GL_POLYGON_OFFSET_FACTOR_EXT:
- *params = (GLint) CC.Polygon.OffsetFactor;
- break;
- case GL_POLYGON_SMOOTH:
- *params = (GLint) CC.Polygon.SmoothFlag;
- break;
- case GL_POLYGON_SMOOTH_HINT:
- *params = (GLint) CC.Hint.PolygonSmooth;
- break;
- case GL_POLYGON_STIPPLE:
- for (i=0;i<32;i++) { /* RIGHT? */
- params[i] = (GLint) CC.PolygonStipple[i];
- }
- break;
- case GL_PROJECTION_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLint) CC.ProjectionMatrix[i];
- }
- break;
- case GL_PROJECTION_STACK_DEPTH:
- *params = (GLint) CC.ProjectionStackDepth;
- break;
- case GL_READ_BUFFER:
- *params = (GLint) CC.Pixel.ReadBuffer;
- break;
- case GL_RED_BIAS:
- *params = (GLint) CC.Pixel.RedBias;
- break;
- case GL_RED_BITS:
- *params = (GLint) bits( CC.RedScale );
- break;
- case GL_RED_SCALE:
- *params = (GLint) CC.Pixel.RedScale;
- break;
- case GL_RENDER_MODE:
- *params = (GLint) CC.RenderMode;
- break;
- case GL_RGBA_MODE:
- *params = (GLint) CC.RGBAflag;
- break;
- case GL_SCISSOR_BOX:
- params[0] = (GLint) CC.Scissor.X;
- params[1] = (GLint) CC.Scissor.Y;
- params[2] = (GLint) CC.Scissor.Width;
- params[3] = (GLint) CC.Scissor.Height;
- break;
- case GL_SCISSOR_TEST:
- *params = (GLint) CC.Scissor.Enabled;
- break;
- case GL_SHADE_MODEL:
- *params = (GLint) CC.Light.ShadeModel;
- break;
- case GL_STENCIL_BITS:
- *params = (GLint) STENCIL_BITS;
- break;
- case GL_STENCIL_CLEAR_VALUE:
- *params = (GLint) CC.Stencil.Clear;
- break;
- case GL_STENCIL_FAIL:
- *params = (GLint) CC.Stencil.FailFunc;
- break;
- case GL_STENCIL_FUNC:
- *params = (GLint) CC.Stencil.Function;
- break;
- case GL_STENCIL_PASS_DEPTH_FAIL:
- *params = (GLint) CC.Stencil.ZFailFunc;
- break;
- case GL_STENCIL_PASS_DEPTH_PASS:
- *params = (GLint) CC.Stencil.ZPassFunc;
- break;
- case GL_STENCIL_REF:
- *params = (GLint) CC.Stencil.Ref;
- break;
- case GL_STENCIL_TEST:
- *params = (GLint) CC.Stencil.Enabled;
- break;
- case GL_STENCIL_VALUE_MASK:
- *params = (GLint) CC.Stencil.ValueMask;
- break;
- case GL_STENCIL_WRITEMASK:
- *params = (GLint) CC.Stencil.WriteMask;
- break;
- case GL_STEREO:
- *params = 0; /* TODO */
- break;
- case GL_SUBPIXEL_BITS:
- *params = 0; /* TODO */
- break;
- case GL_TEXTURE_1D:
- *params = (CC.Texture.Enabled & 1) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_2D:
- *params = (CC.Texture.Enabled & 2) ? 1.0 : 0.0;
- break;
- case GL_TEXTURE_ENV_COLOR:
- params[0] = FLOAT_TO_INT( CC.Texture.EnvColor[0] );
- params[1] = FLOAT_TO_INT( CC.Texture.EnvColor[1] );
- params[2] = FLOAT_TO_INT( CC.Texture.EnvColor[2] );
- params[3] = FLOAT_TO_INT( CC.Texture.EnvColor[3] );
- break;
- case GL_TEXTURE_ENV_MODE:
- *params = (GLint) CC.Texture.EnvMode;
- break;
- case GL_TEXTURE_GEN_S:
- *params = (CC.Texture.TexGenEnabled & S_BIT) ? 1 : 0;
- break;
- case GL_TEXTURE_GEN_T:
- *params = (CC.Texture.TexGenEnabled & T_BIT) ? 1 : 0;
- break;
- case GL_TEXTURE_GEN_R:
- *params = (CC.Texture.TexGenEnabled & R_BIT) ? 1 : 0;
- break;
- case GL_TEXTURE_GEN_Q:
- *params = (CC.Texture.TexGenEnabled & Q_BIT) ? 1 : 0;
- break;
- case GL_TEXTURE_MATRIX:
- for (i=0;i<16;i++) {
- params[i] = (GLint) CC.TextureMatrix[i];
- }
- break;
- case GL_TEXTURE_STACK_DEPTH:
- *params = (GLint) CC.TextureStackDepth;
- break;
- case GL_UNPACK_ALIGNMENT:
- *params = CC.UnpackAlignment;
- break;
- case GL_UNPACK_LSB_FIRST:
- *params = (GLint) CC.UnpackLSBFirst;
- break;
- case GL_UNPACK_ROW_LENGTH:
- *params = CC.UnpackRowLength;
- break;
- case GL_UNPACK_SKIP_PIXELS:
- *params = CC.UnpackSkipPixels;
- break;
- case GL_UNPACK_SKIP_ROWS:
- *params = CC.UnpackSkipRows;
- break;
- case GL_UNPACK_SWAP_BYTES:
- *params = (GLint) CC.UnpackSwapBytes;
- break;
- case GL_VIEWPORT:
- params[0] = (GLint) CC.Viewport.X;
- params[1] = (GLint) CC.Viewport.Y;
- params[2] = (GLint) CC.Viewport.Width;
- params[3] = (GLint) CC.Viewport.Height;
- break;
- case GL_ZOOM_X:
- *params = (GLint) CC.Pixel.ZoomX;
- break;
- case GL_ZOOM_Y:
- *params = (GLint) CC.Pixel.ZoomY;
- break;
- default:
- gl_error( GL_INVALID_ENUM, "glGetIntegerv" );
- }
- }
-
-